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hunger overhaul parametrage

Discussion dans 'Problème avec les mods' créé par AlChimiK, 18 Fev 2014.

  1. AlChimiK

    AlChimiK Enter the World

    Inscrit:
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    Homme
    Salut à tous.

    J'installe aujourd'hui le mod hunger overhaul sur mon serveur 1.6.4.

    Le soucis, c'est que en l'état actuel, il est paramétré pour :
    Donner un demi point de faim pour une nourriture classique crue mangée
    donner un point de faim pour une nourriture classique cuite mangée.

    J'aimerais doubler ces poitns donnés quand on mange, mais je ne sais pas où on peut paramétrer celà....

    Quelqu'un a-t-il une suggestion ?
    Merci d'avance

    Fichier config :
    Code (cpp):
    # Configuration file

    ####################
    # custom field
    ####################

    "custom field" {
        # Adds a custom field to villages (possibly causes crashes, use at own risk)
        B:addCustomVillageField=true

        # Weighted chance for custom field to contain 'normal' crops
        I:fieldNormalWeight=70

        # Weighted chance for custom field to contain reeds
        I:fieldReedWeight=10

        # Weighted chance for custom field to contain pumpkins/melons
        I:fieldStemWeight=10
    }


    ####################
    # delays
    ####################

    delays {
        # Multiplier applied to the delay between breeding entities
        I:breedingTimeoutMultiplier=4

        # Multiplier on the time it takes cactus to grow (Only applies when Natura is present)
        I:cactusRegrowthMultiplier=4

        # Multiplier applied to the delay before children become adults
        I:childDurationMultiplier=4

        # Multiplier on the time it takes cocoa to grow
        I:cocoaRegrowthMultiplier=4

        # Multiplier on the time it takes a non-tree crop to grow
        I:cropRegrowthMultiplier=4

        # Make crops only grow in sunlight (not torchlight)
        B:cropsNeedSunlight=true

        # Multiplier on the time it takes cocoa to grow
        I:dryingRackTimeMultiplier=4

        # Multiplier applied to the delay between chicken egg laying
        I:eggTimeoutMultiplier=4

        # Multiplier on the time it takes a WeeeFlower crop to grow
        I:flowerRegrowthMultiplier=1

        # Delay (in minutes) after milking a cow before it can be milked again
        I:milkedTimeout=20

        # Multiplier on the time it takes a sapling to grow into a tree
        I:saplingRegrowthMultiplier=4

        # Multiplier on the time it takes sugarcane to grow
        I:sugarcaneRegrowthMultiplier=4

        # Multiplier on the time it takes a tree crop to grow
        I:treeCropRegrowthMultiplier=4

        # Multipier on time it takes any crop (except sugarcane) to grow in the wrong biome
        I:wrongBiomeRegrowthMultiplier=2

        # Multipier on time it takes sugarcane to grow in the wrong biome
        I:wrongBiomeRegrowthMultiplierSugarcane=2
    }


    ####################
    # difficulty scaling
    ####################

    "difficulty scaling" {
        # Enable/Disable all difficulty scaling effect in one setting
        B:difficultyScaling=true

        # Effects of bone meal dependant of difficulty ('difficultyScaling' must be true)
        B:difficultyScalingBoneMeal=true

        # Negative effects on low health/hunger scale by difficulty ('difficultyScaling' must be true)
        B:difficultyScalingEffects=true

        # Healing rate scales by difficulty ('difficultyScaling' must be true)
        B:difficultyScalingHealing=true

        # Hunger loss rate scales by difficulty ('difficultyScaling' must be true)
        B:difficultyScalingHunger=true

        # Hunger value after respawn is affected by difficulty ('difficultyScaling' must be true)
        B:difficultyScalingRespawnHunger=true

        # Hunger loss while sleeping depends on difficulty ('addSleepHungerLoss' and 'difficultyScaling' must be true)
        B:difficultyScalingSleepHungerLoss=true
    }


    ####################
    # food
    ####################

    food {
        # Add tooltips to food items showing hints at food value
        B:addFoodTooltips=true

        # Adds a 'well fed' effect that gives slight health regen
        B:addWellFedEffect=true

        # Multiplier on the stack size of food ('modifyFoodStackSize' must be true)
        I:foodStackSizeMultiplier=1

        # Other mod's food replenishment values are divided by this ('modifyFoodValues' must be true)
        I:modFoodValueDivider=4

        # Changes the eating animation speed to be dependant on the food's replenishment value
        B:modifyFoodEatingSpeed=true

        # Changes the stack size of food to be dependant on the food's replenishment value
        B:modifyFoodStackSize=true

        # Changes the replenishment value of vanilla and HarvestCraft foods
        B:modifyFoodValues=true
    }


    ####################
    # getting seeds
    ####################

    "getting seeds" {
        # Each seed has an equal chance to drop (grass drops and via hoes)
        B:allSeedsEqual=true

        # Multiplier on tool damage taken when a hoe is used
        I:hoeToolDamageMultiplier=5

        # Changes the use of hoes depending on the availability of water
        B:modifyHoeUse=true

        # Whether wood and stone hoe recipes are removed
        B:removeHoeRecipes=true

        # Removes seed drops when breaking tall grass
        B:removeTallGrassSeeds=true

        # Chance for seed to drop from hoe use on normal difficulty
        I:seedChance=20
    }


    ####################
    # harvestcraft
    ####################

    harvestcraft {
        # HarvestCraft items added to dungeon/temple chests (Harvestcraft)
        B:addHarvestCraftChestLoot=true

        # Add high tier HarvestCraft foods to the items butcher villagers will sell (HarvestCraft)
        B:addTradesButcher=true

        # Add HarvestCraft crop produce to the items farmer villagers will buy (HarvestCraft)
        B:addTradesFarmer=true

        # Weighted chance for food to be found in chests (addHarvestCraftChestLoot must be true)
        I:chestLootChance=5
    }


    ####################
    # harvesting
    ####################

    harvesting {
        # Maximum number of produce you get when harvesting a non-tree crop
        I:producePerHarvestMax=4

        # Minimum number of produce you get when harvesting a non-tree crop
        I:producePerHarvestMin=2

        # Maximum number of seeds you get when harvesting a non-tree crop
        I:seedsPerHarvestMax=0

        # Minimum number of seeds you get when harvesting a non-tree crop
        I:seedsPerHarvestMin=0
    }


    ####################
    # health
    ####################

    health {
        # Amount of health food restores is the food value divided by this number (foodRegensHealth must be true)
        I:foodHealDivider=4

        # Eating food regenerates health
        B:foodRegensHealth=false

        # Speed up or slow down the rate that health regenerates (0 to disable regen)
        I:healthRegenRatePercentage=100

        # The lower your health the longer it takes to regen, modify the effect here (lower = less effect)
        I:lowHealthRegenRateModifier=5

        # Minimum hunger level before healing starts (vanilla default is 18)
        I:minHungerToHeal=7
    }


    ####################
    # hunger
    ####################

    hunger {
        # Adds a console command to allow OPs to set a player's hunger level
        B:addSetHungerCommand=true

        # Enable/disable hunger loss while sleeping
        B:addSleepHungerLoss=false

        # You lose hunger (very slowly) at all times
        B:constantHungerLoss=true

        # Amount of damage you take when hunger hits zero (vanilla default 2)
        I:damageOnStarve=200

        # Disable the hunger drain when healing that was introduced in vanilla 1.6.2
        B:disableHealingHungerDrain=true

        # Speed up or slow down the rate that hunger drops (set to 0 to disable hunger loss)
        I:hungerLossRatePercentage=100

        # The amount difficulty modifies the hunger value set after respawning  ('difficultyScaling' and 'difficultyScalingRespawnHunger' must be true)
        I:respawnHungerDifficultyModifier=4

        # hunger value set after respawning for peaceful/easy difficulty (vanilla default is 20)
        I:respawnHungerValue=20
    }


    ####################
    # low stats
    ####################

    "low stats" {
        # Shows onscreen text when hunger/health is low
        B:addGuiText=true

        # Enables/disables all low hunger/health effects
        B:addLowStatEffects=true

        # Mining slowdown effect when health/hunger is low ('addLowStatEffects' must be true)
        B:addLowStatMiningSlowdown=true

        # Nausea effect when hunger is really low ('addLowStatEffects' must be true)
        B:addLowStatNausea=true

        # Slowness effect when health/hunger is low ('addLowStatEffects' must be true)
        B:addLowStatSlowness=true

        # Weakness effect when health/hunger is low ('addLowStatEffects' must be true)
        B:addLowStatWeakness=true
    }


    ####################
    # potion ids
    #===================
    # Here you can change various multipiers and cutoff values
    ####################

    "potion ids" {
        # Potion ID for the 'Well Fed' effect (maximum 31)
        I:wellFedID=30
    }


    ####################
    # rotting
    ####################

    rotting {
        # Turning on causes food to spoil over time (currently buggy)
        B:addFoodRotting=false

        # Rate at which food rots (in ticks)
        I:foodRotSpeed=100
    }


     
     

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