Tente :
Code (cpp):
[LIST=1]
package spacemod;
import net.minecraft.entity.Entity;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
public class armure extends ItemArmor{
public armure(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3,
int par4) {
super(par1, par2EnumArmorMaterial, par3, par4);
}
public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer)
{
if(stack.itemID == spacemod.saphirjambe.itemID)
{
return "spacemod:textures/items/armor/A1_2"; //armure 1, jambières
}
else if(stack.itemID == spacemod.saphircasque.itemID || stack.itemID == spacemod.saphirplastron.itemID || stack.itemID == spacemod.saphirbotte.itemID)
{
return "spacemod:textures/items/armor/A1_1"; //armure 1, casque + plastron + bottes
}
else if(stack.itemID == spacemod.agatejambe.itemID)
{
return "spacemod:textures/items/armor/A2_2"; //armure 2, jambières
}
else
{
return "spacemod:textures/items/armor/A2_1"; //armure 2, casque + plastron + bottes
}
}
}
[/LIST]
Par ailleurs je déplace dans support Modding.