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Tabouret de bar

Discussion dans 'Autres' créé par Nolan-XX, 25 Fev 2014.

  1. Nolan-XX

    Nolan-XX Modérateur
    Staff

    Inscrit:
    29 Déc 2012
    Messages:
    10 234
    Points:
    304
    Sexe:
    Homme
    Un petit tabouret de bar :
    Tab.png
    Le fichier : siege.zip
    En java, si vous voulez le mettre directement :
    Code (Java):

    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.model.ModelRenderer;
    import net.minecraft.entity.Entity;

    public class siege extends ModelBase
    {
      //fields
      ModelRenderer Shape1;
      ModelRenderer Shape2;
      ModelRenderer Shape3;
      ModelRenderer Shape4;
      ModelRenderer Shape5;
      ModelRenderer Shape6;
      ModelRenderer Shape7;
      ModelRenderer Shape8;
      ModelRenderer Shape22;
      ModelRenderer Shape9;
      ModelRenderer Shape10;
      ModelRenderer Shape11;
      ModelRenderer Shape12;
      ModelRenderer Shape13;
      ModelRenderer Shape14;
      ModelRenderer Shape15;
      ModelRenderer Shape16;
      ModelRenderer Shape17;
      ModelRenderer Shape18;
      ModelRenderer Shape19;
      ModelRenderer Shape20;
      ModelRenderer Shape21;
     
      public siege()
      {
      textureWidth = 64;
      textureHeight = 64;
       
      Shape1 = new ModelRenderer(this, 0, 0);
      Shape1.addBox(0F, 0F, 0F, 11, 3, 11);
      Shape1.setRotationPoint(-5F, 4F, -5F);
      Shape1.setTextureSize(64, 64);
      Shape1.mirror = true;
      setRotation(Shape1, 0F, 0F, 0F);
      Shape2 = new ModelRenderer(this, 5, 0);
      Shape2.addBox(0F, 0F, 0F, 9, 3, 1);
      Shape2.setRotationPoint(-4F, 4F, -6F);
      Shape2.setTextureSize(64, 64);
      Shape2.mirror = true;
      setRotation(Shape2, 0F, 0F, 0F);
      Shape3 = new ModelRenderer(this, 5, 7);
      Shape3.addBox(0F, 0F, 0F, 5, 3, 1);
      Shape3.setRotationPoint(-2F, 4F, -7F);
      Shape3.setTextureSize(64, 64);
      Shape3.mirror = true;
      setRotation(Shape3, 0F, 0F, 0F);
      Shape4 = new ModelRenderer(this, 5, 0);
      Shape4.addBox(0F, 0F, 0F, 9, 3, 1);
      Shape4.setRotationPoint(-4F, 4F, 6F);
      Shape4.setTextureSize(64, 64);
      Shape4.mirror = true;
      setRotation(Shape4, 0F, 0F, 0F);
      Shape5 = new ModelRenderer(this, 5, 7);
      Shape5.addBox(0F, 0F, 0F, 5, 3, 1);
      Shape5.setRotationPoint(-2F, 4F, 7F);
      Shape5.setTextureSize(64, 64);
      Shape5.mirror = true;
      setRotation(Shape5, 0F, 0F, 0F);
      Shape6 = new ModelRenderer(this, 0, 1);
      Shape6.addBox(0F, 0F, 0F, 1, 3, 9);
      Shape6.setRotationPoint(6F, 4F, -4F);
      Shape6.setTextureSize(64, 64);
      Shape6.mirror = true;
      setRotation(Shape6, 0F, 0F, 0F);
      Shape7 = new ModelRenderer(this, 0, 3);
      Shape7.addBox(0F, 0F, 0F, 1, 3, 5);
      Shape7.setRotationPoint(7F, 4F, -2F);
      Shape7.setTextureSize(64, 64);
      Shape7.mirror = true;
      setRotation(Shape7, 0F, 0F, 0F);
      Shape8 = new ModelRenderer(this, 0, 1);
      Shape8.addBox(0F, 0F, 0F, 1, 3, 9);
      Shape8.setRotationPoint(-6F, 4F, -4F);
      Shape8.setTextureSize(64, 64);
      Shape8.mirror = true;
      setRotation(Shape8, 0F, 0F, 0F);
      Shape22 = new ModelRenderer(this, 0, 3);
      Shape22.addBox(0F, 0F, 0F, 1, 3, 5);
      Shape22.setRotationPoint(-7F, 4F, -2F);
      Shape22.setTextureSize(64, 64);
      Shape22.mirror = true;
      setRotation(Shape22, 0F, 0F, 0F);
      Shape9 = new ModelRenderer(this, 16, 34);
      Shape9.addBox(0F, 0F, 0F, 9, 2, 9);
      Shape9.setRotationPoint(-4F, 3F, -4F);
      Shape9.setTextureSize(64, 64);
      Shape9.mirror = true;
      setRotation(Shape9, 0F, 0F, 0F);
      Shape10 = new ModelRenderer(this, 0, 36);
      Shape10.addBox(0F, 0F, 0F, 5, 2, 1);
      Shape10.setRotationPoint(-2F, 3F, -5F);
      Shape10.setTextureSize(64, 64);
      Shape10.mirror = true;
      setRotation(Shape10, 0F, 0F, 0F);
      Shape11 = new ModelRenderer(this, 0, 36);
      Shape11.addBox(0F, 0F, 0F, 5, 2, 1);
      Shape11.setRotationPoint(-2F, 3F, 5F);
      Shape11.setTextureSize(64, 64);
      Shape11.mirror = true;
      setRotation(Shape11, 0F, 0F, 0F);
      Shape12 = new ModelRenderer(this, 0, 47);
      Shape12.addBox(0F, 0F, 0F, 1, 2, 5);
      Shape12.setRotationPoint(5F, 3F, -2F);
      Shape12.setTextureSize(64, 64);
      Shape12.mirror = true;
      setRotation(Shape12, 0F, 0F, 0F);
      Shape13 = new ModelRenderer(this, 0, 47);
      Shape13.addBox(0F, 0F, 0F, 1, 2, 5);
      Shape13.setRotationPoint(-5F, 3F, -2F);
      Shape13.setTextureSize(64, 64);
      Shape13.mirror = true;
      setRotation(Shape13, 0F, 0F, 0F);
      Shape14 = new ModelRenderer(this, 0, 0);
      Shape14.addBox(0F, 0F, 0F, 1, 17, 1);
      Shape14.setRotationPoint(-5F, 7F, 5F);
      Shape14.setTextureSize(64, 64);
      Shape14.mirror = true;
      setRotation(Shape14, 0F, 0F, 0F);
      Shape15 = new ModelRenderer(this, 0, 0);
      Shape15.addBox(0F, 0F, 0F, 1, 17, 1);
      Shape15.setRotationPoint(5F, 7F, 5F);
      Shape15.setTextureSize(64, 64);
      Shape15.mirror = true;
      setRotation(Shape15, 0F, 0F, 0F);
      Shape16 = new ModelRenderer(this, 0, 0);
      Shape16.addBox(0F, 0F, 0F, 1, 17, 1);
      Shape16.setRotationPoint(5F, 7F, -5F);
      Shape16.setTextureSize(64, 64);
      Shape16.mirror = true;
      setRotation(Shape16, 0F, 0F, 0F);
      Shape17 = new ModelRenderer(this, 0, 0);
      Shape17.addBox(0F, 0F, 0F, 1, 17, 1);
      Shape17.setRotationPoint(-5F, 7F, -5F);
      Shape17.setTextureSize(64, 64);
      Shape17.mirror = true;
      setRotation(Shape17, 0F, 0F, 0F);
      Shape18 = new ModelRenderer(this, 0, 16);
      Shape18.addBox(0F, 0F, 0F, 9, 1, 1);
      Shape18.setRotationPoint(-4F, 13F, 5F);
      Shape18.setTextureSize(64, 64);
      Shape18.mirror = true;
      setRotation(Shape18, 0F, 0F, 0F);
      Shape19 = new ModelRenderer(this, 0, 16);
      Shape19.addBox(0F, 0F, 0F, 9, 1, 1);
      Shape19.setRotationPoint(-4F, 14F, -4F);
      Shape19.setTextureSize(64, 64);
      Shape19.mirror = true;
      setRotation(Shape19, 3.141593F, 0F, 0F);
      Shape20 = new ModelRenderer(this, 0, 16);
      Shape20.addBox(0F, 0F, 0F, 9, 1, 1);
      Shape20.setRotationPoint(-4.025F, 14F, 5F);
      Shape20.setTextureSize(64, 64);
      Shape20.mirror = true;
      setRotation(Shape20, 3.141593F, 1.570796F, 0F);
      Shape21 = new ModelRenderer(this, 0, 16);
      Shape21.addBox(0F, 0F, 0F, 9, 1, 1);
      Shape21.setRotationPoint(4.975F, 13F, 5F);
      Shape21.setTextureSize(64, 64);
      Shape21.mirror = true;
      setRotation(Shape21, 0F, 1.570796F, 0F);
      }
     
      public void render(float f)
      {

      Shape1.render(f);
      Shape2.render(f);
      Shape3.render(f);
      Shape4.render(f);
      Shape5.render(f);
      Shape6.render(f);
      Shape7.render(f);
      Shape8.render(f);
      Shape22.render(f);
      Shape9.render(f);
      Shape10.render(f);
      Shape11.render(f);
      Shape12.render(f);
      Shape13.render(f);
      Shape14.render(f);
      Shape15.render(f);
      Shape16.render(f);
      Shape17.render(f);
      Shape18.render(f);
      Shape19.render(f);
      Shape20.render(f);
      Shape21.render(f);
      }
     
      private void setRotation(ModelRenderer model, float x, float y, float z)
      {
      model.rotateAngleX = x;
      model.rotateAngleY = y;
      model.rotateAngleZ = z;
      }
     


    }

     
    Les textures :
    Siege.png SiegeA.png SiegeB.png SiegeC.png SiegeD.png
     

    Fichiers attachés:

    • siege.zip
      Taille de fichier:
      1.3 KB
      Affichages:
      470
    • J'aime J'aime x 1
    • Gagnant Gagnant x 1
    • Creatif Creatif x 1
    • Mauvaise orthographe Mauvaise orthographe x 1
  2. Baradur

    Baradur Bûcheron

    Inscrit:
    2 Nov 2013
    Messages:
    104
    Points:
    54
    Sexe:
    Homme
    Ouah c bien. Et on peut s'asseoir dessus ?
     
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  3. robin4002

    robin4002 Support Technique
    Staff

    Inscrit:
    17 Août 2012
    Messages:
    5 478
    Points:
    229
    Sexe:
    Homme
    C'est juste un modèle, pas le reste donc non.
     
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  4. Baradur

    Baradur Bûcheron

    Inscrit:
    2 Nov 2013
    Messages:
    104
    Points:
    54
    Sexe:
    Homme
    dommage mais c'est super bien fait quand même ^^
     
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