package mods.nono.MGSmod.blocks;
import static net.
minecraftforge.
common.
ForgeDirection.
EAST;
import static net.
minecraftforge.
common.
ForgeDirection.
NORTH;
import static net.
minecraftforge.
common.
ForgeDirection.
SOUTH;
import static net.
minecraftforge.
common.
ForgeDirection.
WEST;
import java.util.Random;
import mods.nono.MGSmod.common.D_Tabs;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class Ladder
extends Block
{
public Ladder
(int par1
)
{
super(par1, Material.
circuits);
this.
setCreativeTab(D_Tabs.
MGSBlocks);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool
(World par1World,
int par2,
int par3,
int par4
)
{
this.
setBlockBoundsBasedOnState(par1World, par2, par3, par4
);
return super.
getCollisionBoundingBoxFromPool(par1World, par2, par3, par4
);
}
@SideOnly
(Side.
CLIENT)
/**
* Returns the bounding box of the wired rectangular prism to render.
*/
public AxisAlignedBB getSelectedBoundingBoxFromPool
(World par1World,
int par2,
int par3,
int par4
)
{
this.
setBlockBoundsBasedOnState(par1World, par2, par3, par4
);
return super.
getSelectedBoundingBoxFromPool(par1World, par2, par3, par4
);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState
(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4
)
{
this.
updateLadderBounds(par1IBlockAccess.
getBlockMetadata(par2, par3, par4
));
}
/**
* Update the ladder block bounds based on the given metadata value.
*/
public void updateLadderBounds
(int par1
)
{
float f
= 0.125F
;
if (par1
== 2)
{
this.
setBlockBounds(0.0F, 0.0F, 1.0F
- f, 1.0F, 1.0F, 1.0F
);
}
if (par1
== 3)
{
this.
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f
);
}
if (par1
== 4)
{
this.
setBlockBounds(1.0F
- f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F
);
}
if (par1
== 5)
{
this.
setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F
);
}
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube
()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock
()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType
()
{
return 8;
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt
(World par1World,
int par2,
int par3,
int par4
)
{
return par1World.
isBlockSolidOnSide(par2
- 1, par3, par4, EAST
) ||
par1World.
isBlockSolidOnSide(par2
+ 1, par3, par4, WEST
) ||
par1World.
isBlockSolidOnSide(par2, par3, par4
- 1, SOUTH
) ||
par1World.
isBlockSolidOnSide(par2, par3, par4
+ 1, NORTH
);
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced
(World par1World,
int par2,
int par3,
int par4,
int par5,
float par6,
float par7,
float par8,
int par9
)
{
int j1
= par9
;
if ((j1
== 0 || par5
== 2) && par1World.
isBlockSolidOnSide(par2, par3, par4
+ 1, NORTH
))
{
j1
= 2;
}
if ((j1
== 0 || par5
== 3) && par1World.
isBlockSolidOnSide(par2, par3, par4
- 1, SOUTH
))
{
j1
= 3;
}
if ((j1
== 0 || par5
== 4) && par1World.
isBlockSolidOnSide(par2
+ 1, par3, par4, WEST
))
{
j1
= 4;
}
if ((j1
== 0 || par5
== 5) && par1World.
isBlockSolidOnSide(par2
- 1, par3, par4, EAST
))
{
j1
= 5;
}
return j1
;
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange
(World par1World,
int par2,
int par3,
int par4,
int par5
)
{
int i1
= par1World.
getBlockMetadata(par2, par3, par4
);
boolean flag
= false;
if (i1
== 2 && par1World.
isBlockSolidOnSide(par2, par3, par4
+ 1, NORTH
))
{
flag
= true;
}
if (i1
== 3 && par1World.
isBlockSolidOnSide(par2, par3, par4
- 1, SOUTH
))
{
flag
= true;
}
if (i1
== 4 && par1World.
isBlockSolidOnSide(par2
+ 1, par3, par4, WEST
))
{
flag
= true;
}
if (i1
== 5 && par1World.
isBlockSolidOnSide(par2
- 1, par3, par4, EAST
))
{
flag
= true;
}
if (!flag
)
{
this.
dropBlockAsItem(par1World, par2, par3, par4, i1,
0);
par1World.
setBlockToAir(par2, par3, par4
);
}
super.
onNeighborBlockChange(par1World, par2, par3, par4, par5
);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped
(Random par1Random
)
{
return 1;
}
@Override
public boolean isLadder
(World world,
int x,
int y,
int z, EntityLiving entity
)
{
return true;
}
@SideOnly
(Side.
CLIENT)
public void registerIcons
(IconRegister par1IconRegister
)
{
blockIcon
= par1IconRegister.
registerIcon("nono/MGSmod:"+getUnlocalizedName
().
substring(5));
}
}