Code (cpp):
{ "parent": "block/block",
"textures": {
"particle": "#all"
},
"elements": [
{ "from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"down": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": -1, "cullface": "down" },
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": -1, "cullface": "up" },
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": -1, "cullface": "north" },
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": -1, "cullface": "south" },
"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": -1, "cullface": "west" },
"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": -1, "cullface": "east" }
}
}
]
}
Ce code permet de ne plus coloriser les textures de feuillages et elles sont donc, maintenant par défaut, blanches.
Code (cpp):
{
"animation": {
"frametime": 3000,
"interpolate": true,
"frames": [
0,
1,
2,
3
]
}
}
Pas besoin d'avoir fait un Bac+10 pour comprendre que "frametime" correspond à la durée en ticks de chaque image et que "frames" avec les numéros correspond à l'ordre d'apparition.