Le rapport de crash n'est jamais le même mais tien un de mes rapports :
Code (cpp):
---- Minecraft Crash Report ----
// Sorry :(
Time: 04/02/18 19:08
Description: Rendering screen
java.lang.ArrayIndexOutOfBoundsException: 316
at org.lwjgl.input.Keyboard.getKeyName(Keyboard.java:429)
at bbj.c(SourceFile:384)
at bev.a(SourceFile:109)
at bch.a(SourceFile:26)
at bcm.b(SourceFile:382)
at bcm.a(SourceFile:259)
at bew.a(SourceFile:107)
at blt.b(SourceFile:852)
at bao.ak(SourceFile:801)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.input.Keyboard.getKeyName(Keyboard.java:429)
at bbj.c(SourceFile:384)
at bev.a(SourceFile:109)
at bch.a(SourceFile:26)
at bcm.b(SourceFile:382)
at bcm.a(SourceFile:259)
at bew.a(SourceFile:107)
-- Screen render details --
Details:
Screen name: bew
Mouse location: Scaled: (302, 222). Absolute: (604, 322)
Screen size: Scaled: (512, 384). Absolute: (1024, 768). Scale factor of 2
Stacktrace:
at blt.b(SourceFile:852)
at bao.ak(SourceFile:801)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 422028984 bytes (402 MB) / 503316480 bytes (480 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GT 640/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.54, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Français (France)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)