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Je ne comprend pas d'ou vien le problème?

Discussion dans 'Problème avec les mods' créé par ArtsGameur, 3 Jan 2017.

  1. ArtsGameur

    ArtsGameur Nouveau

    Inscrit:
    16 Juil 2014
    Messages:
    2
    Points:
    25
    Sexe:
    Homme
    Code (cpp):
    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 03/01/17 18:46
    Description: Initializing game

    java.lang.NoSuchMethodError: net.minecraft.client.renderer.texture.TextureMap.<init>(ILjava/lang/String;Z)V
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:540)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:540)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 127679104 bytes (121 MB) / 329609216 bytes (314 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_A4 11 mods loaded, 11 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCH PlayerAPI{1.1} [Player API] (minecraft.jar)
    UCH bspkrsCore{6.12} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.12.jar)
    UCH ArmorStatusHUD{1.27} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.27.jar)
    UCH StatusEffectHUD{1.26} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.26.jar)
    UCH bettersprinting{1.0} [Better Sprinting] (BetterSprinting.jar)
    UCH cpsmod{1.0} [CPSMod] (CPSMod.jar)
    UCH Particle Mod{6.9} [Particle Mod] (Particle_Mod.jar)
    UCH ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
    Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
    LWJGL: 2.9.1
    OpenGL: AMD Radeon(TM) R3 Graphics GL version 4.5.14008 Compatibility Profile Context 21.19.137.1, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to '
    fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [FullFade V3.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)
     
    #1 ArtsGameur, 3 Jan 2017
    Dernière édition par un modérateur: 3 Jan 2017
  2. robin4002

    robin4002 Support Technique
    Staff

    Inscrit:
    17 Août 2012
    Messages:
    5 478
    Points:
    229
    Sexe:
    Homme
    Salut,
    Mets à jour optifine, la version que tu as est très vieille et n'est pas compatible avec ta version de forge.
     

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