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Mon minecraft crash à cause de du mods de shader

Discussion dans 'Problème avec les mods' créé par Mr Dir7me, 30 Déc 2015.

  1. Mr Dir7me

    Mr Dir7me Nouveau

    Inscrit:
    25 Juin 2015
    Messages:
    2
    Points:
    2
    Sexe:
    Homme
    Bonjour,

    J'ai un problème avec mon minecraft forge 1.8 est le mod shader
    A l'entré dans un monde mon minecraft crash avec où sans shader

    Ma config résumé

    Intel core I5
    Carte graphique Nvidia Geforce GT 635M
    4go de ram

    voici le crash report :

    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Sorry :(

    Time: 30/12/15 21:40
    Description: Tesselating block model

    java.lang.IndexOutOfBoundsException: Index: 2, Size: 1
    at java.util.ArrayList.rangeCheck(ArrayList.java:653)
    at java.util.ArrayList.get(ArrayList.java:429)
    at net.minecraft.client.renderer.vertex.VertexFormat.func_177348_c(SourceFile:126)
    at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:163)
    at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:38)
    at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:104)
    at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:10)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:109)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_178265_a(ForgeBlockModelRenderer.java:74)
    at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:44)
    at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:34)
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95)
    at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:178)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
    at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:120)
    at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:882)
    at shadersmod.client.ShadersRender.setupTerrain(ShadersRender.java:57)
    at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1267)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1035)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.ArrayList.rangeCheck(ArrayList.java:653)
    at java.util.ArrayList.get(ArrayList.java:429)
    at net.minecraft.client.renderer.vertex.VertexFormat.func_177348_c(SourceFile:126)
    at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:163)
    at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:38)
    at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:104)
    at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:10)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:109)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_178265_a(ForgeBlockModelRenderer.java:74)

    -- Block model being tesselated --
    Details:
    Block: minecraft:sand[variant=sand]
    Block location: World: (-289,73,320), Chunk: (at 15,4,0 in -19,20; contains blocks -304,0,320 to -289,255,335), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Using AO: true
    Stacktrace:
    at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:44)
    at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:34)

    -- Block being tesselated --
    Details:
    Block type: ID #12 (tile.sand // net.minecraft.block.BlockSand)
    Block data value: 0 / 0x0 / 0b0000
    Block location: World: (-289,73,320), Chunk: (at 15,4,0 in -19,20; contains blocks -304,0,320 to -289,255,335), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Stacktrace:
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95)
    at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:178)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
    at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:120)
    at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:882)
    at shadersmod.client.ShadersRender.setupTerrain(ShadersRender.java:57)
    at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1267)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['Mr_Dir7me'/111, l='MpServer', x=-295,50, y=79,00, z=323,50]]
    Chunk stats: MultiplayerChunkCache: 50, 50
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: -289,00,64,00,330,00 - World: (-289,64,330), Chunk: (at 15,4,10 in -19,20; contains blocks -304,0,320 to -289,255,335), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 375 game time, 375 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 23 total; [EntitySkeleton['Skeleton'/35, l='MpServer', x=-293,03, y=42,00, z=279,44], EntitySkeleton['Skeleton'/36, l='MpServer', x=-289,50, y=43,00, z=279,13], EntitySkeleton['Skeleton'/37, l='MpServer', x=-273,50, y=41,00, z=286,50], EntityZombie['Zombie'/38, l='MpServer', x=-281,50, y=41,00, z=285,50], EntityZombie['Zombie'/39, l='MpServer', x=-279,50, y=41,00, z=283,50], EntityZombie['Zombie'/40, l='MpServer', x=-285,91, y=44,00, z=279,50], EntityBat['Bat'/43, l='MpServer', x=-254,13, y=44,41, z=297,84], EntitySkeleton['Skeleton'/75, l='MpServer', x=-229,50, y=47,00, z=285,50], EntityZombie['Zombie'/44, l='MpServer', x=-257,44, y=49,00, z=293,84], EntitySkeleton['Skeleton'/76, l='MpServer', x=-228,50, y=47,00, z=285,50], EntityCreeper['Creeper'/45, l='MpServer', x=-262,03, y=49,00, z=291,50], EntitySkeleton['Skeleton'/46, l='MpServer', x=-261,50, y=21,00, z=316,50], EntitySkeleton['Skeleton'/47, l='MpServer', x=-261,50, y=21,00, z=317,50], EntityPlayerSP['Mr_Dir7me'/111, l='MpServer', x=-295,50, y=79,00, z=323,50], EntityBat['Bat'/48, l='MpServer', x=-257,25, y=13,88, z=329,56], EntityBat['Bat'/49, l='MpServer', x=-256,81, y=12,19, z=328,38], EntitySkeleton['Skeleton'/50, l='MpServer', x=-256,19, y=19,00, z=323,56], EntityBat['Bat'/51, l='MpServer', x=-253,84, y=19,00, z=324,41], EntityZombie['Zombie'/59, l='MpServer', x=-246,50, y=18,00, z=302,50], EntitySkeleton['Skeleton'/60, l='MpServer', x=-242,50, y=48,00, z=297,50], EntityBat['Bat'/61, l='MpServer', x=-260,03, y=50,13, z=296,66], EntitySquid['Squid'/62, l='MpServer', x=-242,39, y=60,00, z=308,26], EntitySkeleton['Skeleton'/63, l='MpServer', x=-252,50, y=12,00, z=330,50]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2502)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:367)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 179524672 bytes (171 MB) / 474304512 bytes (452 MB) up to 3207856128 bytes (3059 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 3 mods loaded, 3 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1577.jar)
    UCHIJAAAA Forge{11.14.4.1577} [Minecraft Forge] (forge-1.8-11.14.4.1577.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.2.0' Renderer: 'GeForce GT 635M/PCIe/SSE2'
    Launched Version: 1.8-forge1.8-11.14.4.1577
    LWJGL: 2.9.1
    OpenGL: GeForce GT 635M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)


    J’espère que vous pourrez m'aider si vous avez besoin d'autre infos n'hésiter pas.
     
  2. Snowy_1803

    Snowy_1803 Mineur

    Inscrit:
    19 Août 2015
    Messages:
    316
    Points:
    99
    Sexe:
    Homme
    Utilises optifine : dans sa dernière version le shadermod est inclus. Les shaders seront dans Options -> Options graphiques au lieu de options.
     
    • J'approuve J'approuve x 1
  3. Mr Dir7me

    Mr Dir7me Nouveau

    Inscrit:
    25 Juin 2015
    Messages:
    2
    Points:
    2
    Sexe:
    Homme
    Merci d'avoir réglé mon problème
     
    • J'aime J'aime x 1
  4. aleph1

    aleph1 Nouveau

    Inscrit:
    1 Jan 2016
    Messages:
    6
    Points:
    2
    A l'aide, je suis un vrai débutant et je n'arrive pas à utiliser les shaders. Minecraft bloque.
    Voici le rapport du crash et merci d'avance.
    [11:31:39] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
    [11:31:39] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
    [11:31:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
    [11:31:39] [main/INFO] [FML]: Forge Mod Loader version 11.14.4.1577 for Minecraft 1.8 loading
    [11:31:39] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_25, running on Windows Vista:x86:6.0, installed at C:\Program Files\Minecraft\runtime\jre-x32\1.8.0_25
    [11:31:39] [main/INFO] [FML]: Loading tweaker shadersmod.launch.SMCTweaker from ShadersMod-v2.4.12mc1.8.jar
    [11:31:39] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [11:31:39] [main/INFO] [LaunchWrapper]: Loading tweak class name shadersmod.launch.SMCTweaker
    [11:31:39] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
    [11:31:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [11:31:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [11:31:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
    [11:31:42] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
    [11:31:42] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing
    [11:31:42] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
    [11:31:42] [main/INFO] [LaunchWrapper]: Calling tweak class shadersmod.launch.SMCTweaker
    [SMC INF]ShadersMod 2.4.12
    [11:31:42] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
    [11:31:42] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
    [11:31:42] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
    [11:31:42] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    [SMC FNE]transforming bsu net.minecraft.client.Minecraft
    [SMC FNE]transforming cui net.minecraft.client.renderer.texture.ITextureObject
    [11:31:43] [main/INFO] [STDOUT]: [net.minecraft.client.main.Main:main:55]: Completely ignored arguments: [--nativeLauncherVersion, 286]
    [11:31:43] [Client thread/INFO]: Setting user: annaunique
    [SMC FNE]transforming atr net.minecraft.block.Block
    [SMC INF] blockAoLight
    [SMC FNE]transforming aju net.minecraft.item.ItemBlock
    [11:31:47] [Client thread/INFO]: LWJGL Version: 2.9.1
    [SMC FNE]transforming dax net.minecraft.client.renderer.OpenGlHelper
    [SMC FNT] set activeTexUnit
    [SMC FNE]transforming ctp net.minecraft.client.renderer.texture.DynamicTexture
    [SMC FNE]transforming cto net.minecraft.client.renderer.texture.AbstractTexture
    [SMC FNE]transforming cua net.minecraft.client.renderer.texture.TextureMap
    [SMC FNT] loadRes
    [SMC FNT] loadRes
    [SMC FNT] allocateTextureMap
    [SMC FNT] setSprite setIconName
    [SMC FNT] uploadTexSubForLoadAtlas
    [11:31:48] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
    [11:31:48] [Client thread/INFO] [FML]: MinecraftForge v11.14.4.1577 Initialized
    [11:31:48] [Client thread/INFO] [FML]: Replaced 204 ore recipies
    [11:31:49] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
    [11:31:49] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
    [11:31:49] [Client thread/INFO] [FML]: Searching C:\Users\mo\AppData\Roaming\.minecraft\mods for mods
    [11:31:51] [Client thread/INFO] [FML]: Forge Mod Loader has identified 3 mods to load
    [11:31:51] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge] at CLIENT
    [11:31:51] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge] at SERVER
    [11:31:51] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, Serinity HD [1.9].zip, SoulBound.zip
    [11:31:51] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: .DS_Store in C:\Users\mo\AppData\Roaming\.minecraft\resourcepacks\Serinity HD [1.9].zip
    [11:31:51] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
    [11:31:51] [Client thread/INFO] [FML]: Found 384 ObjectHolder annotations
    [11:31:51] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
    [11:31:51] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
    [11:31:52] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
    [11:31:52] [Client thread/INFO] [FML]: Applying holder lookups
    [11:31:52] [Client thread/INFO] [FML]: Holder lookups applied
    [11:31:52] [Client thread/INFO] [FML]: Injecting itemstacks
    [11:31:52] [Client thread/INFO] [FML]: Itemstack injection complete
    [SMC FNE]transforming cug net.minecraft.client.renderer.texture.TextureManager
    [11:31:52] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
    [SMC FNE]transforming ciy net.minecraft.client.renderer.WorldVertexBufferUploader
    [SMC FNE]transforming civ net.minecraft.client.renderer.WorldRenderer
    [SMC FNE]transforming cus net.minecraft.client.renderer.vertex.VertexFormat
    [SMC FNE]visiting net.minecraftforge.client.ForgeHooksClient net.minecraftforge.client.ForgeHooksClient
    [11:31:52] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [11:31:52] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Found status: AHEAD Target: null
    [11:31:52] [Thread-7/INFO]: Initializing LWJGL OpenAL
    [11:31:52] [Thread-7/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [SMC FNE]transforming ctv net.minecraft.client.renderer.texture.SimpleTexture
    [SMC FNR] loadSimpleTexture
    [SMC INF]ShadersMod version : 2.4.12
    OpenGL Version : 2.1.8501 Release
    Vendor : ATI Technologies Inc.
    Renderer : ATI Mobility Radeon HD 3470
    Capabilities 2.0 2.1 - - -
    GL_MAX_DRAW_BUFFERS = 8
    GL_MAX_COLOR_ATTACHMENTS_EXT = 8
    GL_MAX_TEXTURE_IMAGE_UNITS = 16
    [SMC INF]Load ShadersMod configuration.
    [SMC INF]Loaded shaderpack.
    [SMC FNE]transforming cue net.minecraft.client.renderer.texture.TextureAtlasSprite
    [SMC FNE]transforming cum net.minecraft.client.renderer.texture.TextureClock
    [SMC FNE]transforming cun net.minecraft.client.renderer.texture.TextureCompass
    [SMC FNE]transforming cmp net.minecraft.client.renderer.block.model.FaceBakery
    [SMC FNR] patch method cmp.a(Lclx;Lcue;Lej;[FLcxf;Lclz;ZZ)[I
    [SMC FNR] patch method cmp.makeQuadVertexData(Lclx;Lcue;Lej;[FLnet/minecraftforge/client/model/ITransformation;Lclz;ZZ)[I
    [SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
    [SMC FNR] patch method cmp.a([I)Lej;
    [SMC FNR] patch method cmp.a([ILej;)V
    [SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
    [11:31:54] [Thread-7/INFO]: OpenAL initialized.
    [11:31:54] [Sound Library Loader/INFO]: Sound engine started
    [11:31:54] [Client thread/INFO] [FML]: Max texture size: 8192
    [11:31:54] [Client thread/INFO]: Created: 16x16 textures-atlas
    [SMC INF]allocateTextureMap 4 16 16
    [SMC FNE]transforming cuq net.minecraft.client.renderer.vertex.DefaultVertexFormats
    [SMC FNE]transforming net.minecraftforge.client.model.Attributes net.minecraftforge.client.model.Attributes
    [SMC FNR] patching method net/minecraftforge/client/model/Attributes.<clinit>()V
    [SMC FNE]transforming cmn net.minecraft.client.renderer.block.model.BreakingFour
    [SMC FNR] patch method cmn.a(I)V
    [SMC FNE]transforming cpt net.minecraft.client.renderer.entity.RenderManager
    [SMC FNE]transforming cpu net.minecraft.client.renderer.entity.Render
    [SMC FNR] conditionally skip default shadow
    [SMC FNE]transforming cqv net.minecraft.client.renderer.entity.RendererLivingEntity
    [SMC SEVERE]state 0 expected 7
    [SMC FNE]transforming cdy net.minecraft.client.model.ModelRenderer
    [SMC FNE]transforming ccu net.minecraft.client.model.TexturedQuad
    [SMC FNE]transforming csu net.minecraft.client.renderer.entity.layers.LayerSpiderEyes
    [SMC FNE]transforming csl net.minecraft.client.renderer.entity.layers.LayerEndermanEyes
    [SMC FNE]transforming csb net.minecraft.client.renderer.entity.layers.LayerArmorBase
    [SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
    [SMC FNE]transforming csk net.minecraft.client.renderer.entity.layers.LayerEnderDragonEyes
    [SMC FNE]transforming cqg net.minecraft.client.renderer.tileentity.RenderItemFrame
    [SMC FNE]transforming cki net.minecraft.client.renderer.ItemRenderer
    [SMC FNR] patch method cki.a()V
    [SMC FNE]transforming cji net.minecraft.client.renderer.EntityRenderer
    [SMC FNR] patch method cji.b(FI)V
    [SMC FNR] patch method cji.h()V
    [SMC FNR] patch method cji.i()V
    [SMC FNR] patch method cji.a(FJ)V
    [SMC FNR] patch method cji.a(IFJ)V
    [SMC FNR] patch method cji.a(Lckn;FI)V
    [SMC FNR] patch method cji.j(F)V
    [SMC FNR] patch method cji.a(IF)V
    [SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
    [SMC FNE]transforming cll net.minecraft.client.renderer.BlockRendererDispatcher
    [SMC FNE]transforming cln net.minecraft.client.renderer.BlockModelRenderer
    [SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
    [SMC FNE]transforming ckn net.minecraft.client.renderer.RenderGlobal
    [SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
    [SMC SEVERE] ends in bad state State9
    [SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
    [SMC FNR] patch method ckn.a(Laql;)V
    [SMC FNR] patch method ckn.a(FI)V
    [SMC FNR] patch method ckn.s()V
    [SMC FNR] patch method ckn.t()V
    [SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
    [SMC FNE]transforming cky net.minecraft.client.renderer.VboRenderList
    [SMC FNR] patch method cky.a()V
    [SMC FNE]transforming cop net.minecraft.client.renderer.chunk.RenderChunk
    [SMC FNR] patch method cop.b(FFFLcoa;)V
    [11:31:57] [Client thread/INFO] [FML]: Injecting itemstacks
    [11:31:57] [Client thread/INFO] [FML]: Itemstack injection complete
    [11:31:57] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 3 mods
    [11:31:57] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, Serinity HD [1.9].zip, SoulBound.zip
    [11:31:57] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: .DS_Store in C:\Users\mo\AppData\Roaming\.minecraft\resourcepacks\Serinity HD [1.9].zip
    [11:31:57] [Client thread/INFO]: SoundSystem shutting down...
    [11:31:57] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
    [11:31:57] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [11:31:58] [Thread-9/INFO]: Initializing LWJGL OpenAL
    [11:31:58] [Thread-9/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [11:31:58] [Thread-9/INFO]: OpenAL initialized.
    [11:31:58] [Sound Library Loader/INFO]: Sound engine started
    [11:31:59] [Client thread/INFO] [FML]: Max texture size: 8192
    [11:32:00] [Client thread/INFO]: Created: 512x512 textures-atlas
    [SMC INF]allocateTextureMap 4 512 512
    [SMC FNE]transforming bwv net.minecraft.client.gui.GuiOptions
    [SMC FNT] decrease language button size
    [SMC FNT] add shaders button
    [SMC FNT] shaders button action
    [SMC INF]Save ShadersMod configuration.
    [11:33:21] [Server thread/INFO]: Starting integrated minecraft server version 1.8
    [11:33:21] [Server thread/INFO]: Generating keypair
    [11:33:21] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
    [11:33:21] [Server thread/INFO] [FML]: Applying holder lookups
    [11:33:21] [Server thread/INFO] [FML]: Holder lookups applied
    [11:33:22] [Server thread/INFO] [FML]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@c5c25e)
    [11:33:22] [Server thread/INFO] [FML]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@c5c25e)
    [11:33:22] [Server thread/INFO] [FML]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@c5c25e)
    [11:33:22] [Server thread/INFO]: Preparing start region for level 0
    [11:33:23] [Server thread/INFO]: Preparing spawn area: 30%
    [11:33:24] [Server thread/INFO]: Changing view distance to 8, from 10
    [11:33:26] [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2
    [11:33:26] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
    [11:33:26] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 3 mods : [email protected],[email protected],[email protected]
    [11:33:26] [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established
    [11:33:26] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
    [11:33:26] [Server thread/INFO]: annaunique[local:E:5cac3519] logged in with entity id 330 at (-283.69999998807907, 91.0, 179.29127428983574)
    [11:33:26] [Server thread/INFO]: annaunique a rejoint la partie
    [SMC INF]Info log: /shaders/gbuffers_basic.vsh
    Vertex shader was successfully compiled to run on hardware.


    [SMC INF]Info log: /shaders/gbuffers_basic.fsh
    Fragment shader was successfully compiled to run on hardware.

    [SMC INF]Info log: /shaders/gbuffers_basic.vsh,/shaders/gbuffers_basic.fsh
    Fragment shader(s) linked, vertex shader(s) linked.
    Validation successful.


    [SMC INF]Program gbuffers_basic loaded
    [SMC INF]Info log: /shaders/gbuffers_textured.vsh
    Vertex shader was successfully compiled to run on hardware.


    [SMC INF]Info log: /shaders/gbuffers_textured.fsh
    Fragment shader was successfully compiled to run on hardware.

    [SMC INF]Info log: /shaders/gbuffers_textured.vsh,/shaders/gbuffers_textured.fsh
    Validation warning! - Sampler value texture has not been set in fragment shader
    Validation successful.


    [SMC INF]Program gbuffers_textured loaded
    [SMC INF]Info log: /shaders/gbuffers_textured_lit.vsh
    Vertex shader was successfully compiled to run on hardware.


    [SMC INF]Info log: /shaders/gbuffers_textured_lit.fsh
    Fragment shader was successfully compiled to run on hardware.

    GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
    GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
    [SMC INF]Info log: /shaders/gbuffers_textured_lit.vsh,/shaders/gbuffers_textured_lit.fsh
    Fragment shader(s) failed to link, vertex shader(s) failed to link.
    ERROR: Varying distance read in fragment shader, but not written to in vertex shader.
    ERROR: Varying distance read in fragment shader, but not written to in vertex shader.

    [SMC SEVERE][Shaders] Error : Invalid program gbuffers_textured_lit
    [11:33:27] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured_lit
    [SMC INF]Info log: /shaders/gbuffers_skybasic.vsh
    Vertex shader was successfully compiled to run on hardware.


    [SMC INF]Info log: /shaders/gbuffers_skybasic.fsh
    Fragment shader was successfully compiled to run on hardware.

    [SMC INF]Info log: /shaders/gbuffers_skybasic.vsh,/shaders/gbuffers_skybasic.fsh
    Fragment shader(s) linked, vertex shader(s) linked.
    Validation successful.


    [SMC INF]Program gbuffers_skybasic loaded
    [SMC INF]Info log: /shaders/gbuffers_skytextured.vsh
    Vertex shader was successfully compiled to run on hardware.


    [SMC INF]Info log: /shaders/gbuffers_skytextured.fsh
    Fragment shader was successfully compiled to run on hardware.

    [SMC INF]Info log: /shaders/gbuffers_skytextured.vsh,/shaders/gbuffers_skytextured.fsh
    Validation warning! - Sampler value texture has not been set in fragment shader
    Validation successful.


    [SMC INF]Program gbuffers_skytextured loaded
    [SMC INF]Info log: /shaders/gbuffers_terrain.vsh
    Vertex shader was successfully compiled to run on hardware.
    WARNING: 0:69: implicit cast from int to float
    WARNING: 0:69: implicit cast from int to float
    WARNING: 0:69: implicit cast from int to float
    WARNING: 0:70: implicit cast from int to float
    WARNING: 0:70: implicit cast from int to float
    WARNING: 0:70: implicit cast from int to float
    WARNING: 0:71: implicit cast from int to float
    WARNING: 0:71: implicit cast from int to float
    WARNING: 0:71: implicit cast from int to float
    WARNING: 0:71: implicit cast from int to float
    WARNING: 0:80: implicit cast from int to float
    WARNING: 0:94: implicit cast from int to float
    WARNING: 0:95: implicit cast from int to float
    WARNING: 0:96: implicit cast from int to float
    WARNING: 0:97: implicit cast from int to float
    WARNING: 0:224: implicit cast from int to float
    WARNING: 0:229: implicit cast from int to float
    WARNING: 0:234: implicit cast from int to float
    WARNING: 0:239: implicit cast from int to float
    WARNING: 0:246: implicit cast from int to float
    WARNING: 0:251: implicit cast from int to float
    WARNING: 0:251: implicit cast from int to float
    WARNING: 0:256: implicit cast from int to float
    WARNING: 0:261: implicit cast from int to float
    WARNING: 0:266: implicit cast from int to float
    WARNING: 0:272: implicit cast from int to float
    WARNING: 0:277: implicit cast from int to float
    WARNING: 0:277: implicit cast from int to float
    WARNING: 0:282: implicit cast from int to float
    WARNING: 0:282: implicit cast from int to float
    WARNING: 0:287: implicit cast from int to float

    [SMC INF]Info log: /shaders/gbuffers_terrain.fsh
    Fragment shader was successfully compiled to run on hardware.
    WARNING: 0:75: implicit cast from int to float
    WARNING: 0:75: implicit cast from int to float
    WARNING: 0:75: implicit cast from int to float
    WARNING: 0:76: implicit cast from int to float
    WARNING: 0:76: implicit cast from int to float
    WARNING: 0:76: implicit cast from int to float
    WARNING: 0:77: implicit cast from int to float
    WARNING: 0:77: implicit cast from int to float
    WARNING: 0:77: implicit cast from int to float
    WARNING: 0:77: implicit cast from int to float
    WARNING: 0:86: implicit cast from int to float
    WARNING: 0:100: implicit cast from int to float
    WARNING: 0:101: implicit cast from int to float
    WARNING: 0:102: implicit cast from int to float
    WARNING: 0:103: implicit cast from int to float
    WARNING: 0:118: implicit cast from ivec2 to vec2
    WARNING: 0:120: implicit cast from ivec2 to vec2
    WARNING: 0:123: implicit cast from int to float
    WARNING: 0:126: implicit cast from int to float
    WARNING: 0:128: implicit cast from int to float
    WARNING: 0:132: implicit cast from int to float
    WARNING: 0:134: implicit cast from int to float
    WARNING: 0:137: implicit cast from ivec2 to vec2

    [SMC INF]Info log: /shaders/gbuffers_terrain.vsh,/shaders/gbuffers_terrain.fsh
    Validation warning! - Sampler value texture has not been set in fragment shader
    Validation successful.


    [SMC INF]Program gbuffers_terrain loaded
    [SMC INF]Info log: /shaders/gbuffers_water.vsh
    Vertex shader was successfully compiled to run on hardware.
    WARNING: 0:37: implicit cast from int to float
    WARNING: 0:48: implicit cast from int to float
    WARNING: 0:48: implicit cast from int to float

    [SMC INF]Info log: /shaders/gbuffers_water.fsh
    Fragment shader was successfully compiled to run on hardware.
    WARNING: 0:57: implicit cast from int to float
    WARNING: 0:57: implicit cast from int to float
    WARNING: 0:57: implicit cast from int to float
    WARNING: 0:58: implicit cast from int to float
    WARNING: 0:58: implicit cast from int to float
    WARNING: 0:58: implicit cast from int to float
    WARNING: 0:59: implicit cast from int to float
    WARNING: 0:59: implicit cast from int to float
    WARNING: 0:59: implicit cast from int to float
    WARNING: 0:59: implicit cast from int to float
    WARNING: 0:68: implicit cast from int to float
    WARNING: 0:82: implicit cast from int to float
    WARNING: 0:83: implicit cast from int to float
    WARNING: 0:84: implicit cast from int to float
    WARNING: 0:85: implicit cast from int to float
    WARNING: 0:383: implicit cast from int to float
    WARNING: 0:383: implicit cast from int to float
    WARNING: 0:384: implicit cast from int to float
    WARNING: 0:389: implicit cast from int to float

    [SMC INF]Info log: /shaders/gbuffers_water.vsh,/shaders/gbuffers_water.fsh
    Validation warning! - Sampler value texture has not been set in fragment shader
    Validation successful.


    [SMC INF]Program gbuffers_water loaded
    [SMC INF]Info log: /shaders/gbuffers_entities.vsh
    Vertex shader was successfully compiled to run on hardware.


    [SMC INF]Info log: /shaders/gbuffers_entities.fsh
    Fragment shader was successfully compiled to run on hardware.

    [SMC INF]Info log: /shaders/gbuffers_entities.vsh,/shaders/gbuffers_entities.fsh
    Validation warning! - Sampler value texture has not been set in fragment shader
    Validation successful.


    [SMC INF]Program gbuffers_entities loaded
    [SMC INF]Info log: /shaders/gbuffers_hand.vsh
    Vertex shader was successfully compiled to run on hardware.
    WARNING: 0:95: implicit cast from int to float
    WARNING: 0:96: implicit cast from int to float
    WARNING: 0:97: implicit cast from int to float
    WARNING: 0:98: implicit cast from int to float
    WARNING: 0:99: implicit cast from int to float
    WARNING: 0:100: implicit cast from int to float
    WARNING: 0:101: implicit cast from int to float
    WARNING: 0:118: implicit cast from int to float
    WARNING: 0:119: implicit cast from int to float
    WARNING: 0:120: implicit cast from int to float
    WARNING: 0:121: implicit cast from int to float
    WARNING: 0:122: implicit cast from int to float
    WARNING: 0:123: implicit cast from int to float
    WARNING: 0:124: implicit cast from int to float
    WARNING: 0:125: implicit cast from int to float
    WARNING: 0:137: implicit cast from int to float
    WARNING: 0:138: implicit cast from int to float
    WARNING: 0:139: implicit cast from int to float
    WARNING: 0:140: implicit cast from int to float
    WARNING: 0:141: implicit cast from int to float
    WARNING: 0:142: implicit cast from int to float
    WARNING: 0:143: implicit cast from int to float
    WARNING: 0:160: implicit cast from int to float
    WARNING: 0:161: implicit cast from int to float
    WARNING: 0:162: implicit cast from int to float
    WARNING: 0:163: implicit cast from int to float
    WARNING: 0:164: implicit cast from int to float
    WARNING: 0:165: implicit cast from int to float
    WARNING: 0:166: implicit cast from int to float
    WARNING: 0:167: implicit cast from int to float
    WARNING: 0:179: implicit cast from int to float
    WARNING: 0:180: implicit cast from int to float
    WARNING: 0:181: implicit cast from int to float
    WARNING: 0:182: implicit cast from int to float
    WARNING: 0:183: implicit cast from int to float
    WARNING: 0:184: implicit cast from int to float
    WARNING: 0:185: implicit cast from int to float
    WARNING: 0:196: implicit cast from int to float
    WARNING: 0:197: implicit cast from int to float
    WARNING: 0:198: implicit cast from int to float
    WARNING: 0:199: implicit cast from int to float
    WARNING: 0:200: implicit cast from int to float
    WARNING: 0:201: implicit cast from int to float
    WARNING: 0:202: implicit cast from int to float
    WARNING: 0:203: implicit cast from int to float
    WARNING: 0:224: implicit cast from int to float
    WARNING: 0:225: implicit cast from int to float
    WARNING: 0:226: implicit cast from int to float
    WARNING: 0:227: implicit cast from int to float
    WARNING: 0:228: implicit cast from int to float
    WARNING: 0:229: implicit cast from int to float
    WARNING: 0:230: implicit cast from int to float
    WARNING: 0:231: implicit cast from int to float

    [SMC INF]Info log: /shaders/gbuffers_hand.fsh
    Fragment shader was successfully compiled to run on hardware.

    [SMC INF]Info log: /shaders/gbuffers_hand.vsh,/shaders/gbuffers_hand.fsh
    Validation warning! - Sampler value texture has not been set in fragment shader
    Validation successful.


    [SMC INF]Program gbuffers_hand loaded
    [SMC INF]Info log: /shaders/gbuffers_weather.vsh
    Vertex shader was successfully compiled to run on hardware.


    [SMC INF]Info log: /shaders/gbuffers_weather.fsh
    Fragment shader was successfully compiled to run on hardware.

    [SMC INF]Info log: /shaders/gbuffers_weather.vsh,/shaders/gbuffers_weather.fsh
    Validation warning! - Sampler value texture has not been set in fragment shader
    Validation successful.


    [SMC INF]Program gbuffers_weather loaded
    [SMC INF]Info log: /shaders/composite.vsh
    Vertex shader was successfully compiled to run on hardware.
    WARNING: 0:57: implicit cast from int to float

    [SMC INF]Shadow map resolution: 1024
    [SMC INF]Shadow map distance: 180.0f
    [SMC INF]Shadow map interval size: 4.0f
    [SMC INF]Hardware shadow filtering enabled.
    gcolor format: RGB16
    gdepth format: RGB8
    gnormal format: RGB16
    composite format: RGB8
    [SMC INF]Eye brightness halflife: 10.0f
    [SMC INF]Center depth halflife: 2.0f
    [SMC INF]Wetness halflife: 100.0f
    [SMC INF]Dryness halflife: 40.0f
    [SMC INF]Sun path rotation: -40.0f
    [SMC INF]AO Level: 0.5f
    [SMC INF]Noise texture enabled
    [SMC INF]Noise texture resolution: 64
    [SMC INF]Info log: /shaders/composite.fsh
    Fragment shader failed to compile with the following errors:
    WARNING: 0:240: implicit cast from int to float
    WARNING: 0:258: implicit cast from int to float
    WARNING: 0:452: implicit cast from int to float
    WARNING: 0:811: implicit cast from int to float
    WARNING: 0:1140: implicit cast from int to float
    WARNING: 0:1146: implicit cast from int to float
    WARNING: 0:1146: implicit cast from int to float
    WARNING: 0:1147: implicit cast from int to float
    WARNING: 0:1147: implicit cast from int to float
    WARNING: 0:1148: implicit cast from int to float
    WARNING: 0:1148: implicit cast from int to float
    WARNING: 0:1153: implicit cast from int to float
    WARNING: 0:1153: implicit cast from int to float
    WARNING: 0:1249: implicit cast from int to float
    WARNING: 0:1251: implicit cast from int to float
    WARNING: 0:1252: implicit cast from int to float
    WARNING: 0:1253: implicit cast from int to float
    WARNING: 0:1254: implicit cast from int to float
    WARNING: 0:1255: implicit cast from int to float
    WARNING: 0:1285: implicit cast from int to float
    WARNING: 0:1320: implicit cast from int to float
    WARNING: 0:1406: implicit cast from int to float
    WARNING: 0:1407: implicit cast from int to float
    WARNING: 0:2151: implicit cast from int to float
    ERROR: 0:407: Compiler error: unexpected operator for indirect index
    ERROR: 0:423: Compiler error: unexpected operator for indirect index
    ERROR: 0:442: Compiler error: unexpected operator for indirect index
    ERROR: compilation errors. No code generated.


    GL error 0x0502: Invalid operation at useProgram composite
    GL error 0x0501: Invalid value at useProgram composite
    [SMC INF]Info log: /shaders/composite.vsh,/shaders/composite.fsh
    Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

    [SMC SEVERE][Shaders] Error : Invalid program composite
    [11:33:29] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
    [SMC INF]Info log: /shaders/composite1.vsh
    Vertex shader was successfully compiled to run on hardware.
    WARNING: 0:57: implicit cast from int to float

    gcolor mipmap enabled for /shaders/composite1.fsh
    composite mipmap enabled for /shaders/composite1.fsh
    [SMC INF]Info log: /shaders/composite1.fsh
    Fragment shader was successfully compiled to run on hardware.
    WARNING: 0:140: implicit cast from int to float
    WARNING: 0:190: implicit cast from int to float
    WARNING: 0:200: implicit cast from int to float
    WARNING: 0:473: implicit cast from int to float
    WARNING: 0:473: implicit cast from int to float
    WARNING: 0:474: implicit cast from int to float
    WARNING: 0:474: implicit cast from int to float
    WARNING: 0:475: implicit cast from int to float
    WARNING: 0:475: implicit cast from int to float
    WARNING: 0:490: implicit cast from int to float
    WARNING: 0:497: implicit cast from int to float
    WARNING: 0:527: implicit cast from int to float
    WARNING: 0:1044: implicit cast from int to float
    WARNING: 0:1044: implicit cast from int to float
    WARNING: 0:1128: implicit cast from int to float
    WARNING: 0:1135: implicit cast from int to float
    WARNING: 0:1144: implicit cast from int to float
     
  5. aleph1

    aleph1 Nouveau

    Inscrit:
    1 Jan 2016
    Messages:
    6
    Points:
    2
    Rebonjour,
    J'ai utilisé la dernière version d'Optifine mais ça ne marche pas non plus. Aidez-moi s'il vous plaît et merci d'avance;
     
  6. robin4002

    robin4002 Support Technique
    Staff

    Inscrit:
    17 Août 2012
    Messages:
    5 478
    Points:
    229
    Sexe:
    Homme
    Quel est le modèle de ta carte graphique ?
     
  7. aleph1

    aleph1 Nouveau

    Inscrit:
    1 Jan 2016
    Messages:
    6
    Points:
    2
    Merci pour votre aide,
    ATI MOBILITY RADEON HD 3470;
    Merci d'avance
     
  8. robin4002

    robin4002 Support Technique
    Staff

    Inscrit:
    17 Août 2012
    Messages:
    5 478
    Points:
    229
    Sexe:
    Homme
    Ta carte graphique n'est pas assez puissante pour faire fonctionner des shader.
     
  9. aleph1

    aleph1 Nouveau

    Inscrit:
    1 Jan 2016
    Messages:
    6
    Points:
    2
    Merci beaucoup. Comment savoir quelle carte est assez puissante (prix raisonnable) pour les shaders si je dois acheter un nouvel ordinateur?
     
  10. aleph1

    aleph1 Nouveau

    Inscrit:
    1 Jan 2016
    Messages:
    6
    Points:
    2
    Suite: Est ce que AMD Radeon™ R5 M335 avec 4 Go de mémoire DDR3 est suffisante? Encore merci
     
  11. robin4002

    robin4002 Support Technique
    Staff

    Inscrit:
    17 Août 2012
    Messages:
    5 478
    Points:
    229
    Sexe:
    Homme
    Ce n'est pas beaucoup mieux. Les shaders sont très lourd, si tu veux les faire fonctionner fluidement il faut au moins une radeon R7 ou une GTX.
    Si tu veux changer de pc portable attend plutôt mi-2016 (date de sortie des Radeon 4xx qui auront deux fois plus de performance que la génération actuelle pour la même consommation).
     
  12. aleph1

    aleph1 Nouveau

    Inscrit:
    1 Jan 2016
    Messages:
    6
    Points:
    2
    Merci beaucoup cher ami. Heureusement qu'il y a des gens comme vous sur le web. Bonne année à vous et à la prochaine.
     

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