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Forum - Minecraft-France

    #cauldron
    Mo'Creatures, 30 Jan 2015
  1. SimonBHB

    Cest pas l'impression que j'ai eu hier quand j'ai retester sans les mods^^, quand j'ai vu les erreurs dans la consol.

    Sinon tout à l'aire bon sauf dynmap(le plus important:
    An internal error occured while attempting to perform this command.

    Pourtant j'ai rien changé et dynmpap ne fonctionne pas. Bizarre non ?

    Ou est ce que je dois écrire le message que tu ma dis dans le fichier:

    # This is the main configuration file for Cauldron.
    #
    # If you need help with the configuration or have any questions related to Cauldron,
    # join us at the IRC or drop by our forums and leave a post.
    #
    # IRC: #cauldron @ irc.esper.net ( http://webchat.esper.net/?channel=cauldron )
    # Forums: http://cauldron.minecraftforge.net/
    #
    # Setting: logging.dump-heap-on-deadlock Default: false # Dump the heap in the event of a deadlock (helps to debug the deadlock)
    # Setting: logging.entity-collision-checks Default: false # Whether to log entity collision/count checks
    # Setting: world-settings.default.infinite-water-source Default: true # Vanilla water source behavior - is infinite
    # Setting: settings.dump-materials Default: false # Dumps all materials with their corresponding id's
    # Setting: logging.dump-chunks-on-deadlock Default: false # Dump chunks in the event of a deadlock (helps to debug the deadlock)
    # Setting: logging.chunk-unload Default: false # Log when chunks are unloaded (dev)
    # Setting: logging.world-leak-debug Default: false # Log worlds that appear to be leaking (buggy)
    # Setting: logging.chunk-load Default: false # Log when chunks are loaded (dev)
    # Setting: settings.entity-bounding-box-max-size Default: 1000 # Max size of an entity's bounding box before removing it (either being too large or bugged and 'moving' too fast)
    # Setting: logging.detailed-logging Default: false # Add stack traces to dev logging
    # Setting: logging.entity-count-warn-size Default: 0 # Number of entities in one dimension logging a warning. Set to 0 to disable
    # Setting: logging.collision-warn-size Default: 200 # Number of colliding entities in one spot before logging a warning. Set to 0 to disable
    # Setting: logging.disabled-warnings Default: false # Disable warning messages to server admins
    # Setting: settings.load-chunk-on-forge-tick Default: false # Forces Chunk Loading during Forge Server Tick events
    # Setting: logging.entity-death Default: false # Log when an entity is destroyed (dev)
    # Setting: fake-players.do-login Default: false # Raise login events for fake players
    # Setting: logging.dump-threads-on-warn Default: false # Dump the the server thread on deadlock warning (delps to debug the deadlock)
    # Setting: logging.entity-speed-removal Default: false # Whether to log entity removals due to speed
    # Setting: logging.entity-spawn Default: false # Log when living entities are spawned (dev)
    # Setting: debug.thread-contention-monitoring Default: false # Set true to enable Java's thread contention monitoring for thread dumps
    # Setting: settings.check-entity-max-speeds Default: false # Removes any entity that exceeds max speed.
    # Setting: world-settings.default.flowing-lava-decay Default: false # Lava behaves like vanilla water when source block is removed
    # Setting: settings.check-entity-bounding-boxes Default: true # Removes a living entity that exceeds the max bounding box size.
    # Setting: settings.load-chunk-on-request Default: true # Forces Chunk Loading on 'Provide' requests (speedup for mods that don't check if a chunk is loaded
    # Setting: logging.tick-intervals Default: false # Log when skip interval handlers are ticked
    # Setting: logging.entity-despawn Default: false # Log when living entities are despawned (dev)
    # Setting: logging.connection Default: false # Log connections
    # Setting: plugin-settings.default.remap-plugin-file Default: false # Remap the plugin file (dev)

    logging:
    dump-heap-on-deadlock: false
    entity-collision-checks: false
    dump-chunks-on-deadlock: false
    chunk-unload: false
    world-leak-debug: false
    chunk-load: false
    detailed-logging: false
    entity-count-warn-size: 0
    collision-warn-size: 200
    disabled-warnings: false
    entity-death: false
    dump-threads-on-warn: false
    entity-speed-removal: false
    entity-spawn: false
    tick-intervals: false
    entity-despawn: false
    connection: false
    world-settings:
    default:
    infinite-water-source: true
    flowing-lava-decay: false
    entity-despawn-immediate: true
    settings:
    dump-materials: false
    entity-bounding-box-max-size: 1000
    load-chunk-on-forge-tick: false
    check-entity-max-speeds: false
    check-entity-bounding-boxes: true
    load-chunk-on-request: true
    fake-players:
    do-login: false
    debug:
    thread-contention-monitoring: false
    plugin-settings:
    default:
    remap-plugin-file: false
    custom-class-loader: true
    debug: false
    remap-nms-v1_7_R4: true
    remap-nms-v1_7_R3: true
    remap-nms-v1_7_R1: true
    remap-nms-v1_6_R3: true
    remap-nms-v1_5_R3: true
    remap-nms-pre: 'false'
    remap-obc-v1_7_R4: true
    remap-obc-v1_7_R3: true
    remap-obc-v1_7_R1: true
    remap-obc-v1_6_R3: true
    remap-obc-v1_5_R3: true
    remap-obc-pre: false
    global-inheritance: true
    plugin-inheritance: true
    remap-reflect-field: true
    remap-reflect-class: true
    remap-allow-future: false
    config-version: 1
    world-environment-settings:
    normal:
    keep-world-loaded: true
    nether:
    keep-world-loaded: true
    the_end:
    keep-world-loaded: false
    wyvernend:
    keep-world-loaded: true



    Et dernière chose, je vois pratiquement pas d'autre créature normal ? Pratiquement que des cauchons. Par contre avec les oeufs que je peux les créer: éléphant, crocodile....

    PS: quand on arrête le serveur on tape stop ? j'ai l'impression que certains block réapparaisse ou alors ça sauvegarde pas