1. Le forum de Minecraft-France va définitivement fermer ses portes. Celui-ci restera en lecture seule mais vous ne pourrez plus y apporter de nouveaux topics. Nous vous invitons à nous rejoindre sur le Discord de Minecraft-France qui permet de présenter vos projets, discuter avec la communauté etc.. Merci à tous d'avoir fait vivre ce forum de nombreuses années. Pour nous rejoindre sur Discord, Cliquez ici

Message cookie monster

Discussion dans 'Serveurs' créé par Sony270, 23 Sept 2014.

  1. Sony270

    Sony270 Bûcheron

    Inscrit:
    9 Août 2013
    Messages:
    129
    Points:
    50
    Sexe:
    Homme
    Et comment le modifier svp ?
     
  2. degra72

    degra72 Bûcheron

    Inscrit:
    14 Nov 2013
    Messages:
    130
    Points:
    54
    Sexe:
    Homme
    Tu as juste a désactiver les décimaux dans ton fichier config de ton plugin d'économie, puis tu met 30 ou 30-30.
     
  3. Sony270

    Sony270 Bûcheron

    Inscrit:
    9 Août 2013
    Messages:
    129
    Points:
    50
    Sexe:
    Homme
    Je ne voie pas où je doi le désactiver dans la config de iconomy.
     
  4. degra72

    degra72 Bûcheron

    Inscrit:
    14 Nov 2013
    Messages:
    130
    Points:
    54
    Sexe:
    Homme
    Envoie ta config
     
  5. Sony270

    Sony270 Bûcheron

    Inscrit:
    9 Août 2013
    Messages:
    129
    Points:
    50
    Sexe:
    Homme
    # iConomy 6.0.8b
    # @author Nijikokun <[email protected]>
    # @license GPLv2
    # @copyright Copyright AniGaiku LLC (C) 2010-2011
    ##
    # Setup Notes
    # - Seconds
    # Basic Table:
    # 1 minute = 60 seconds
    # 1 hour = 1 minute * 60 = 3600 seconds
    # 1 day = 1 hour * 24 = 86400 seconds
    # 1 week = 1 day * 7 = 604800 seconds
    # - Database
    # Do not use remote databases from free sites, please use either a
    # remote database from a personal hosted VPS or DEDI or a local
    # database. This will prevent any 'timeout' or 'invalid settings'
    # or 'cannot connect to database' issues. Thank you :)!
    ##

    System:
    Permissions:
    Use:
    # Should a user have the 'iConomy.holdings' to use /money
    # By default this is false, so that people stop complaining that
    # iConomy doesn't work. Yes, people actually report that.
    # If you are one of those people, leave this false.
    Holdings: false

    Default:
    Currency:
    # Major is the first segment [Major].Minor

    # Major ([Major].Minor) 1.00 Dollar (With Seperate 1 Dollar)
    Major: [ 'Dollar', 'Dollars' ]

    # Minor (Major.[Minor]) 0.23 Coins (With Seperate 0 Dollars, 23 Coins)
    Minor: [ 'Coin', 'Coins' ]

    Account:
    # Default account balance when created
    Holdings: 100.0

    # Controls how money is formatted through methods
    Formatting:
    # Minor allows you to use the Minor amounts for amounts <1
    # Example (true) 0.23 Coins and 1.23 Dollars (false) 0.23 Dollars and 1.23 Dollars
    Minor: false

    # Seperate allows your money to be shown in an alternative way,
    # instead of 1.32 it will show as 1 Dollar 23 Coins
    # !!! NOTICE: This only works if Minor is set to true !!!
    Seperate: false # Example (true) 1 Dollar, 23 Coins (false) 1.23 Dollars (Only if Minor is true)

    # Single shows your money in another alternative way.
    # Instead of 1.23 Dollars you will see: 1 Dollar.
    # If your money is 0.23 you will see 0 Dollars if Minor is false, 23 Coins if Minor is true.
    # !!! Notice: This overrides seperate !!!
    Single: false

    # Logs all monetary transactions passed through iConomy
    Logging:
    Enabled: false

    # Purges Default Balances at Loading
    # Good way to keep unused accounts or default accounts wiped out and lower database usage.
    Purging:
    Enabled: true

    # Controls amount of money gained at a set interval.
    Interest:
    Enabled: false

    # Only give interest to players who are currently online?
    Online: true

    Announce:
    # Send a message when the player gains interest?
    Enabled: false

    Interval:
    # Interval is done in seconds, here is a easy reference table for commonly set intervals:
    # 1 minute = 60 seconds
    # 1 hour = 1 minute * 60 = 3600 seconds
    # 1 day = 1 hour * 24 = 86400 seconds
    # 1 week = 1 day * 7 = 604800 seconds
    Seconds: 60

    Amount:
    # The balance to be met where we stop giving interest.
    # 0.0 for no limit
    Cutoff: 0.0

    # Percentage of holdings to give / take (Negative to take) (Overrides Min/Max)
    Percent: 0.0

    # This is range based, to set a "flat" or "constant" rate, set each (Maximum and Minimum) to the same number.
    # If the two numbers are different, it will be a random amount in-between the two.
    Maximum: 1
    Minimum: 2

    Database:
    # Databases Supported:
    # Flatfile, FF, mini, minidb
    # - These all equate to miniDB
    ##
    # item, items, inventory, inventoryDB
    # - These all equate to InventoryDB, which uses inventory for storage
    ##
    # xp, exp, orb, xpdb, expdb, orbdb
    # - These all equate to ExperienceDB, which relies on Experience for balance.
    ##
    # mysql, mysqldb
    # - These will attempt to connect to MySQL
    ##
    # sqlite, sqlite2, sqlite3, sqlitedb
    # - These will attempt to create & connect to SQLite
    ##
    # postgre, postgreSQL, postgreDB
    # - These will attempt to connect to PostgreSQL
    Type: 'minidb'

    # These are for InventoryDB only.
    #
    # InventoryDB is essentially Physical Money.
    # It isn't logged in a database, its based on the users inventory
    # and the two items selected below.
    #
    # MajorItem is the item or block ID of the major currency
    # MinorItem is the item or block ID of the minor currency
    # e.g. MajorItem: 266, MinorItem: 265 for Gold/Iron
    MajorItem: 266
    MinorItem: 265

    # This controls the database name, by default it is iConomy
    Table: 'iConomy'

    # URL is for SQL Databases Only
    ##
    # Path to iConomy folder is easy, it's the COMPLETE path.
    # (Mine) G:\MineCraft\plugins\iConomy\
    # Won't be the same as yours, but it usually looks like that.
    ##
    # [H2DB Default] h2:path/to/iConomy/folder/iConomy;AUTO_RECONNECT=TRUE
    # [SQLite Default] sqlite:path/to/iConomy/folder/iConomy.db
    ##
    # Binary Databases use ip:port style connections.
    # ip
    # - is the connection identifier (internet protocol)
    # - for ipv6 usually encased in brackets [::1]
    # port
    # - the port that the database is listening on
    # - defaults: 3306 for mysql, postgre is either 5740 or 5432
    ##
    # [MySQL Default] mysql://localhost:3306/iConomy
    # [Postgre Default] postgresql://localhost:5740/iConomy
    URL: 'mysql://localhost:3306/iConomy'

    # Login details for binary databases
    Username: 'root'
    Password: ''

    ##############################################################
    # !!! Conversion is not your database settings !!!
    ##############################################################
    # Conversion allows you to convert your old 5.x to the new 6.x
    # All is currently unused.
    ##############################################################
    # URL is for MySQL only, H2DB doesn't use it.
    ##############################################################
    Conversion:
    # Set to True, After converting, change this back to false!
    Enabled: false

    # Database Type, H2DB or MySQL
    Type: 'H2DB'

    # Database Table
    Table: 'iConomy'

    # Database URL without table at the end.
    URL: 'mysql://localhost:3306'

    # Username / Password
    # H2DB does not use this. MySQL Only.
    Username: 'root'
    Password: ''

    # Unused ATM.
    All: true
     
  6. degra72

    degra72 Bûcheron

    Inscrit:
    14 Nov 2013
    Messages:
    130
    Points:
    54
    Sexe:
    Homme
    Pas la dedans, je ne sais pas ou s'est @Voone tu ne saurais pas?
     
  7. Sony270

    Sony270 Bûcheron

    Inscrit:
    9 Août 2013
    Messages:
    129
    Points:
    50
    Sexe:
    Homme
    C'est pas dans la config de cookie monster ?


    settings:
    # general plugin settings
    # if you don't want deciamls ($1.23)
    wholeNumberRewards: false
    # if only direct player kills gives reward (disables mob farming)
    # (this is ignored if on a disabled world or region)
    onlyKillDrop: false
    # if replaceDrop, then default drops are removed & substituted
    # if false, custom drops are added to the existing drops
    replaceDrops: false
    # if onlyKillDrop: false, should custom drops always occur?
    alwaysReplaceDrops: true
    # if allow hunting with wolves
    allowWolfHunt: true
    #disable damage if can't afford to kill? (applies to wolves, too)
    disableExpensiveKill: true
    # any world listed here won't be checked (comma-delimited, case-insensitive)
    disableWorlds: testWorld1, world2, random_world_nether
    # if any regions are defined, should they be disabled regions or the only places cm is enabled?
    # true (default): regions are areas where cm is disabled
    # (however, regions on disabled worlds are reversed & will be enabled)
    # false: cm is globally disabled, except for within regions (disabled worlds ignored)
    regionsDisable: true
    # for how long a player is 'protected' from spawn camping
    # (player kill rewards are nulled)
    playerRewardWait: 1m
    # if a player killed within the playerRewardWait period
    # reward is reversed (in case of positive reward only)
    # eg. player who kills the player pays amount
    playerReverseProtect: true
    # if the players who die pay the killer (assuming has enough)
    playerPaysReward: true
    # optional multiplier for dropped exp
    expMultiplier: 1
    # optionally can reward all player who helped kill a monster
    # will give a % of the potential reward generated for each player
    multipleRewards: true

    #spawn camp tracking occurs when a player kills a monster
    spwanCampTracking:
    # if enabled, there are no rewards (or drops) after the threshold is passed
    enabled: false
    # if global is enabled, will apply camp tracking to "natural" deaths
    # this would allow monsters to drop items naturally, but disable monster killing machines
    # (player drops are preserved, though, to protect the innocent)
    global: false
    # if suspected camping kills won't drop items
    disableDrops: true
    # if also disabled exp drops
    disableExp: true
    # elevation change max
    deltaY: 5
    # square about center (distance from center to edge)
    deltaX: 20
    # time before a kill is no longer counted against tracking
    # positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)
    timeout: 20m
    # max kills in the area before counted as spawn camping
    campKills: 50

    # any LivingEntity listed here can have it's own rewards
    # can give a range for economy reward ( min-max )
    # itemCoins to give custom ranges for individual items (note: durability not supported for items here)
    # can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)
    # drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]
    ## 100 Probability means will drop each time
    ## if = 50, only means 50% chance of drop, chance of full drop is random
    rewards:
    Chicken:
    #drops: 344%10, 288@2%70
    Cow:
    Creeper:
    #drops: 2256@1%.5, 289@4%80
    coins: 70-9
    # itemCoins example: bow&arrow give no reward, wooden sword is worth more
    #itemCoins: "261>0, 268>3-6"
    Charged_Creeper:
    #drops: 2256@1%2, 289@5%90
    coins: 2-8
    # itemCoins example: bow&arrow give no reward, wooden sword is worth more
    #itemCoins: "261>0, 268>5-16"
    Ghast:
    coins: 2-5
    Giant:
    # giant zombie, not very likely to encounter
    Monster:
    # this is a fake human, not likely to occur
    Pig:
    PigZombie:
    #drops: 320@2%70, 283%01
    coins: 2-3
    Sheep:
    Skeleton:
    #drops: 261@1%10, 262@4%80
    coins: 1-3
    Slime:
    coins: 1-2
    Spider:
    coins: 1-2
    Squid:
    Zombie:
    coins: 1-2
    Wild_Wolf:
    coins: -1--2
    Tame_Wolf:
    coins: -5--10
    Pet_Wolf:
    # this applies if you kill a wolf that is your own
    coins:
    Enderman:
    coins: 1-2
    Silverfish:
    coins: 1-2
    Cave_Spider:
    coins: 1-2
    Ender_Dragon:
    coins: 100-500
    Villager:
    coins: 0
    Blaze:
    coins: 2-4
    Mushroom_Cow:
    coins: 0
    Magma_Cube:
    coins: 1-2
    Snow_Golem:
    coins: -1--2
    Wild_Ocelot:
    Tame_Ocelot:
    coins: -5--10
    Pet_Ocelot:
    Iron_Golem:
    coins: 200
    Wither:
    coins: 700
    Wither_Skeleton:
    coins: 110
    Bat:
    coins: 120
    Witch:
    coins: 90
    MobSpawner:
    coins: -100
    Player:
    coins: 30



    messages:
    # Colors are specified by using "&[colorcode]".

    # (Never put colors within the angle brackets of a tag)
    # Color table:
    # &0 is black
    # &1 is dark blue
    # &2 is dark green
    # &3 is dark sky blue
    # &4 is red
    # &5 is magenta
    # &6 is gold or amber
    # &7 is light grey
    # &8 is dark grey
    # &9 is medium blue
    # &a is light green
    # &b is cyan
    # &c is orange-red
    # &d is pink
    # &e is yellow
    # &f is white
    # (use && for a & symbol)

    # rewarded for killing a monster:
    # <amount> how much credited to account
    # <longamount> how much, with currency name (vault only)
    # <monster> name of the creature killed
    # <item> what used to kill it
    reward: "&aBravo, tu as gagner&6 <amount>&a pour avoir tuer un/une &4<monster>"
    rewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to the &f<monster>"
    # if the reward is specific to what the user is holding
    itemreward: "&a You are rewarded &f<amount>&a for killing the &f<monster>&a with a &f<item>"
    itemrewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to the &f<monster>&a with a &f<item>"
    # for killing a player
    playerreward: "&aBravo, tu as gagner&6 <amount>&a pour avoir tuer &4<player>"
    playerrewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to &f<player>"
    itemplayerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>&a with a &f<item>"
    itemplayerrewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to &f<player>&a with a &f<item>"
    # for the victim of the attacks
    victimpay: "&f <player>&c took &f<amount>&c from you when you died"
    victimprotection: "&f <player>&a payed you &f<amount>&a as penalty for killing you"
    # this is for when a reward is withheld for suspected spawn camping
    nocampingreward: "&a No more rewards avaliable for this area.. Try again later"

    # penalized for killing a monster (if coin range is negative)
    # <amount> how much removed from account
    # <longamount> how much, with currency name (vault only)
    # <monster> name of the creature killed
    penalty: "&c You are penalized &f<amount>&c for killing the &f<monster>"
    # <item> what used to kill it
    itempenalty: "&c You are penalized &f<amount>&c for killing the &f<monster>&c with a &f<item>"

    # penalized for killing a player
    # <amount> how much removed from account
    # <player> name of the player killed
    playerpenalty: "&c You are penalized &f<amount>&c for killing Player &f<player>"
    # penalized for killing a player within the spawn protection
    # <time> spawn protection time (seconds)
    playercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn protection"
    # <item> what used to kill
    itemplayerpenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"
    itemplayercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"

    # if cannot afford the penalty for killing the entity
    notafford: "&c You cannot afford to kill a &f<monster>"
    itemnotafford: "&c You cannot afford to kill a &f<monster>&c with a &f<item>"

    # if no money rewarded (can be blank for none)
    norewardMonster: "&c there is no reward for killing a &f<monster>"
    norewardCreature:
    norewardPlayer:
    # <item> what used to kill it
    itemnorewardMonster: "&c there is no reward for killing a &f<monster>&c with a &f<item>"
    itemnorewardCreature:
    itemnorewardPlayer:

     
  8. Voone

    Voone Mineur

    Inscrit:
    27 Juil 2014
    Messages:
    420
    Points:
    86
    Sexe:
    Homme
    Normalement, avec iConomy, juste l'affichage des décimaux peut être désactivé pas leur utilisation. Après, c'est juste du vécu et cela a peut-être été changé...
     
  9. degra72

    degra72 Bûcheron

    Inscrit:
    14 Nov 2013
    Messages:
    130
    Points:
    54
    Sexe:
    Homme
    Je ne trouve pas mais je sais que c'est possible de faire gagner un nombre fixe de money, j'aavais fais cela sur mon serveur en 1.6.4, je ne pense pas que sa ais changé. A vérifié.
     
  10. Sony270

    Sony270 Bûcheron

    Inscrit:
    9 Août 2013
    Messages:
    129
    Points:
    50
    Sexe:
    Homme
    J'ai essayer avec ecocreature, seul les op gagnes de l'argents, j'ai chercher voir si il y avais une permission, rien trouver.
     
  11. degra72

    degra72 Bûcheron

    Inscrit:
    14 Nov 2013
    Messages:
    130
    Points:
    54
    Sexe:
    Homme
    Je ne connais pas du tout ecocreature mais envois la config je peux jeté un coup d'oeuil si tu veux?
     
  12. Sony270

    Sony270 Bûcheron

    Inscrit:
    9 Août 2013
    Messages:
    129
    Points:
    50
    Sexe:
    Homme
    Bien sûr. :*)

    #
    # Drop format and Examples:
    System:
    Economy:
    IntegerCurrency: false
    Hunting:
    AllowCamping: false
    ClearCampDrops: true
    CampingByEntity: true
    CampingByDistance: false
    CampRadius: 16
    ClearDefaultDrops: false
    OverrideDrops: true
    FixedDrops: false
    BowRewards: true
    AllowUnderSeaLVL: true
    WolverineMode: true
    PenalizeDeath: false
    PenalizeType: true
    PenalizeAmount: 0.05
    PVPReward: true
    PVPRewardType: true
    PVPRewardAmount: 0.05
    NoFarm: false
    NoFarmFire: false
    MobArenaRewards: false
    CreativeModeRewards: false
    Messages:
    Output: true
    LogCoinRewards: false
    NoReward: true
    Spawner: false
    NoCampMessage: '&7You find no rewards camping monster spawners.'
    NoBowMessage: '&7You find no rewards on this creature.'
    NoUnderSeaLevel: '&7You find no rewards on this creature.'
    DeathPenaltyMessage: '&7You wake up to find &6<amt>&7 missing from your pockets!'
    PVPRewardMessage: '&aBravo ! tu as tuer&r <crt>&a tu remporte&4 <amt>.'
    Gain:
    Groups:
    Default:
    Amount: 1.0
    Donors:
    Amount: 2.0
    Time:
    Sunrise:
    Amount: 1.0
    Day:
    Amount: 1.0
    Sunset:
    Amount: 1.0
    Dusk:
    Amount: 1.125
    Night:
    Amount: 1.25
    Dawn:
    Amount: 1.125
    Environment:
    Normal:
    Amount: 1.0
    Nether:
    Amount: 1.25
    The_End:
    Amount: 1.5
    Biome:
    HELL:
    Amount: 1.25
    Weather:
    SUNNY:
    Amount: 1.0
    STORMY:
    Amount: 1.125
    MobArena:
    InArena:
    Amount: 1.0
    Share: true
    WorldGuard:
    MyRegionName1:
    Amount: 0.125
    MyRegionName2:
    Amount: 0.5
    Regios:
    MyRegiosName1:
    Amount: 0.125
    MyRegiosName2:
    Amount: 0.5
    Residence:
    MyResidenceName1:
    Amount: 0.125
    MyResidenceName2:
    Amount: 0.5
    Factions:
    MEMBER:
    Amount: 1.0
    ALLY:
    Amount: 1.0
    NEUTRAL:
    Amount: 1.125
    ENEMY:
    Amount: 1.25
    Towny:
    MyTownName1:
    Amount: 0.125
    MyTownName2:
    Amount: 0.5
    Heroes:
    InParty:
    Amount: 1.125
    Share: true
    mcMMO:
    InParty:
    Amount: 1.125
    Share: true
    Weapon:
    wood_sword:
    Amount: 1.5
    iron_sword:
    Amount: 1.0
    diamond_sword:
    Amount: 0.5
    RewardTable:
    Bat:
    Coin_Minimum: 0.1
    Coin_Maximum: 2.0
    Coin_Percent: 1.0
    Blaze:
    Coin_Minimum: 3.5
    Coin_Maximum: 3.5
    Coin_Percent: 50.0
    Drops:
    - blaze rod:1:75
    CaveSpider:
    Drops:
    - string:2:75
    - spider eye:1:75
    Coin_Minimum: 0.5
    Coin_Maximum: 1.5
    Coin_Percent: 50.0
    Chicken:
    Drops:
    - feather:2:75
    - raw chicken:1-1:75
    Coin_Minimum: 0.1
    Coin_Maximum: 2.0
    Coin_Percent: 1.0
    Cow:
    Drops:
    - leather:2:75
    - raw beef:1-3:75
    Coin_Minimum: 0.1
    Coin_Maximum: 2.5
    Coin_Percent: 1.0
    Creeper:
    Drops:
    - sulphur:2:75
    Coin_Minimum: 5.5
    Coin_Maximum: 10.5
    Coin_Percent: 50.0
    PoweredCreeper:
    Drops:
    - sulphur:2:75
    Coin_Minimum: 10.5
    Coin_Maximum: 15.5
    Coin_Percent: 50.0
    DeathStreak:
    Coin_Minimum: -1.0
    Coin_Maximum: -1.0
    Coin_Percent: 100.0
    NoReward_Message: ''
    Reward_Message: '&7You earned &6<amt>&7 for that death streak!'
    Penalty_Message: '&7That death streak cost you &6<amt>&7.'
    EnderDragon:
    Coin_Minimum: 5.0
    Coin_Maximum: 10.5
    Coin_Percent: 100.0
    Drops:
    - dragon egg:1-1:100
    Enderman:
    Drops:
    - ender pearl:1:75
    Coin_Minimum: 1.0
    Coin_Maximum: 3.5
    Coin_Percent: 50.0
    Ghast:
    Drops:
    - sulphur:2:75
    - ghast tear:1:75
    Coin_Minimum: 3.5
    Coin_Maximum: 3.5
    Coin_Percent: 50.0
    Giant:
    Coin_Minimum: 8.5
    Coin_Maximum: 8.5
    Coin_Percent: 50.0
    HeroMastered:
    Drops:
    - diamond:1:100
    Coin_Minimum: 25.0
    Coin_Maximum: 100.0
    Coin_Percent: 100.0
    Reward_Message: '&7You earned &6<amt>&7 mastering that class!'
    HeroLeveled:
    Coin_Minimum: 2.5
    Coin_Maximum: 10.0
    Coin_Percent: 25.0
    Reward_Message: '&7You earned &6<amt>&7 by leveling!'
    KillStreak:
    Drops:
    - diamond:1:100
    Coin_Minimum: 2.0
    Coin_Maximum: 2.0
    Coin_Percent: 100.0
    NoReward_Message: ''
    Reward_Message: '&7You earned &6<amt>&7 for that kill streak!'
    Penalty_Message: '&7That kill streak cost you &6<amt>&7.'
    LavaSlime:
    Coin_Minimum: 0.0
    Coin_Maximum: 2.0
    Coin_Percent: 50.0
    Drops:
    - magma cream:1:75
    mcMMOLeveled:
    Coin_Minimum: 2.5
    Coin_Maximum: 10.0
    Coin_Percent: 25.0
    Reward_Message: '&7You earned &6<amt>&7 by leveling!'
    Monster:
    Coin_Minimum: 0.5
    Coin_Maximum: 1.5
    Coin_Percent: 50.0
    MushroomCow:
    Drops:
    - leather:2:75
    - raw beef:1-3:75
    Coin_Minimum: 0.1
    Coin_Maximum: 2.5
    Coin_Percent: 1.0
    Ozelot:
    Coin_Minimum: 1.0
    Coin_Maximum: 2.0
    Coin_Percent: 1.0
    Pig:
    Drops:
    - pork:1-3:75
    Coin_Minimum: 0.1
    Coin_Maximum: 2.5
    Coin_Percent: 1.0
    PigZombie:
    Drops:
    - rotten flesh:1:75
    - gold nugget:1:75
    Coin_Minimum: 1.0
    Coin_Maximum: 3.5
    Coin_Percent: 50.0
    Player:
    Coin_Minimum: 30.0
    Coin_Maximum: 30.5
    Coin_Percent: 30.0
    NoReward_Message: ''
    Reward_Message: '&7You are awarded &6<amt>&7 for murdering &5<crt>&7.'
    Penalty_Message: '&7You are penalized &6<amt>&7 for murdering &5<crt>&7.'
    Drops:
    - skull item:1-1:100
    Sheep:
    Drops:
    - wool:1-1:75
    Coin_Minimum: 0.1
    Coin_Maximum: 2.5
    Coin_Percent: 1.0
    Silverfish:
    Coin_Minimum: 0.5
    Coin_Maximum: 0.5
    Coin_Percent: 50.0
    Skeleton:
    Drops:
    - bone:2:75
    - arrow:2:75
    Coin_Minimum: 1.0
    Coin_Maximum: 3.0
    Coin_Percent: 50.0
    Slime:
    Drops:
    - slime ball:2:75
    Coin_Minimum: 0.0
    Coin_Maximum: 2.0
    Coin_Percent: 50.0
    SnowMan:
    Coin_Minimum: 1.0
    Coin_Maximum: 2.0
    Coin_Percent: 100.0
    Drops:
    - snow ball:15:75
    Spawner:
    Coin_Minimum: 0.1
    Coin_Maximum: 15.0
    Coin_Percent: 50.0
    NoReward_Message: '&7You destroyed a &5<crt>&7 using a &3<itm>&7.'
    Reward_Message: '&7You are awarded &6<amt>&7 for destroying a &5<crt>&7.'
    Penalty_Message: '&7You are penalized &6<amt>&7 for destroying a &5<crt>&7.'
    Spider:
    Drops:
    - string:2:75
    - spider eye:1:75
    Coin_Minimum: 0.5
    Coin_Maximum: 1.5
    Coin_Percent: 50.0
    Squid:
    Drops:
    - ink sack:1-3:75
    Coin_Minimum: 0.1
    Coin_Maximum: 2.5
    Coin_Percent: 1.0
    Witch:
    Coin_Minimum: 3.5
    Coin_Maximum: 3.5
    Coin_Percent: 50.0
    Drops:
    - glass bottle:6:0.125
    - glowstone dust:6:0.125
    - sulphur:6:0.125
    - redstone:6:0.125
    - spider eye:6:0.125
    - stick:6:0.125
    - sugar:6:0.125
    - potion.0:6:0.125
    WitherBoss:
    Coin_Minimum: 5.0
    Coin_Maximum: 10.5
    Coin_Percent: 100.0
    Drops:
    - nether star:1-1:100
    WitherSkeleton:
    Coin_Minimum: 1.0
    Coin_Maximum: 3.0
    Coin_Percent: 50.0
    Drops:
    - coal:1:75
    - bone:2:75
    Wolf:
    Coin_Minimum: 1.0
    Coin_Maximum: 2.0
    Coin_Percent: 1.0
    AngryWolf:
    Coin_Minimum: 1.0
    Coin_Maximum: 2.0
    Coin_Percent: 50.0
    Villager:
    Coin_Minimum: 1.0
    Coin_Maximum: 2.0
    Coin_Percent: 1.0
    VillagerGolem:
    Drops:
    - iron ingot:3-5:75
    - red rose:2:75
    Coin_Minimum: 1.0
    Coin_Maximum: 3.5
    Coin_Percent: 1.0
    Zombie:
    Sets:
    - PoorZombie
    - BookZombie
    - RichZombie
    - ZombieApocalypse
    ZombieVillager:
    Coin_Minimum: 1.0
    Coin_Maximum: 3.5
    Coin_Percent: 50.0
    Drops:
    - rotten flesh:2:75
    RewardSets:
    PoorZombie:
    Drops:
    - rotten flesh:2:75
    BookZombie:
    Drops:
    - rotten flesh:2:75
    - item: written book:1-1:100
    title: Journal of a Zombie
    author: Decaying-EarNibbler
    pages:
    - 'Day 1: No people to be found today. Very hungry.'
    - 'Day 2: Another day with out brains. Starving.'
    - 'Day 3: Just saw someone I can feast on! Will write later how that goes.'
    RichZombie:
    Drops:
    - rotten flesh:2:75
    Coin_Minimum: 1.0
    Coin_Maximum: 3.5
    Coin_Percent: 50.0
    ZombieApocalypse:
    Drops:
    - zombie:2:50
     
  13. degra72

    degra72 Bûcheron

    Inscrit:
    14 Nov 2013
    Messages:
    130
    Points:
    54
    Sexe:
    Homme
    Met ceci en permission à tout le monde: -'ecoCreature.Creature.*'
    Pour moi cela fonctionne a merveille. Je m'excusespour ma réponse tardives j'ai eu des soucis IRL.
     
  14. Sony270

    Sony270 Bûcheron

    Inscrit:
    9 Août 2013
    Messages:
    129
    Points:
    50
    Sexe:
    Homme
    J'ai essayer avec ecocreature, cette permission marche pas.
     

Partager cette page