1. Le forum de Minecraft-France va définitivement fermer ses portes. Celui-ci restera en lecture seule mais vous ne pourrez plus y apporter de nouveaux topics. Nous vous invitons à nous rejoindre sur le Discord de Minecraft-France qui permet de présenter vos projets, discuter avec la communauté etc.. Merci à tous d'avoir fait vivre ce forum de nombreuses années. Pour nous rejoindre sur Discord, Cliquez ici

Bug de Shader

Discussion dans 'Autres' créé par ZitroTech, 20 Juil 2016.

Tags:
  1. ZitroTech

    ZitroTech Nouveau

    Inscrit:
    20 Juil 2016
    Messages:
    6
    Points:
    0
    Sexe:
    Homme
    Bonjour, ce n'est pas un gros problème, mais cela arrive avec tous les shaders. Quand je met un Shaders tous arrive normalement saufe que j'ai un "Night Vision" je vois tout clair même la nuit et c'est moche !
    Voici un petit screenshot et comme vous voyez, y'a un message d'erreur:

    http://hpics.li/ebff1f5

    J'utilise Optifine et j'ai tester sous les versions suivante: 1.10.2 et 1.9.4. Je me souvien en 1.8 cela fonctionnait (et je vais d'ailleur le testé).

    Nom du shader: Doctor Dreads Shader V2 Low
    2016-07-19_20.47.52.png
    Merci!
     
  2. PetitChachat

    PetitChachat Enter the World

    Inscrit:
    2 Juil 2016
    Messages:
    25
    Points:
    1
    Sexe:
    Homme
    Un problème de pilote/driver de la carte graphique non mis à jour?
     
  3. Calambiel

    Calambiel Résident de l'End

    Inscrit:
    5 Août 2014
    Messages:
    6 595
    Points:
    229
    Je déplace dans Support>Autres.

    Quelle est le modèle de ta carte graphique ? Si tu en as une dédiée, vérifie en f3 qu'elle est bien utilisée par Minecraft.
     
    • Informatif Informatif x 1
  4. JPHL

    JPHL Bûcheron

    Inscrit:
    8 Juil 2016
    Messages:
    130
    Points:
    91
    Sexe:
    Homme
    Vérifies que tu utilises bien la dernière version du Dr Dread's shaders ou utilise un autre shaderpack comme le bsl (en v3.6 si tu veux une version light) ou le MrMeepz
     
  5. ZitroTech

    ZitroTech Nouveau

    Inscrit:
    20 Juil 2016
    Messages:
    6
    Points:
    0
    Sexe:
    Homme
    Ma carte graphique: Intel HD Grpahics
    Look les autres screenshot

    Sur le site d'Intel, ma carte graphique "n'existe pas" ou quand j'utilise Intel Update utility elle me met une mise à jours mais pas disponible pour mon type de carte graphique... -_- Je vais continuer de chercher sur le site d'Intel je vous revien avec sa (Attribuer plus de MB à ma carte par le BIOS?)

    Capture.PNG

    Comme je l'ai dit, j'ai essayer avec 2 autres shaders different (SEUS et Chocapic)

    2016-07-20_14.35.18.png
     
  6. Calambiel

    Calambiel Résident de l'End

    Inscrit:
    5 Août 2014
    Messages:
    6 595
    Points:
    229
    Malheureusement les cartes intel HD graphics sont des cartes intégrés peu puissantes utilisées pour des taches simples, les plus récentes peuvent faire tourner de petits shaders mais globablement elles restent loin derrière.

    Je te dirai bien d'essayer avec un shader pour petite configuration, mais le seul que je connaisse (yshaders) n'est plus mis à jour ni disponible au téléchargement. Il va falloir en chercher d'autres ou faire une croix dessus.

    Vérifie quand même les problèmes déjà cités dans ce post mais je doute que ça règle ton problème : http://forum.minecraft-france.fr/threads/faq-shaders.27045/
     
  7. ZitroTech

    ZitroTech Nouveau

    Inscrit:
    20 Juil 2016
    Messages:
    6
    Points:
    0
    Sexe:
    Homme
    Okay j'essayerais mais comme j'ai dis avant sa fonctionnait nickel, le shaders s'affichait parfaitement mais biensur sa laggait un peu et ps je run gta v x) Merci de vos réponse

    Juste au cas ou quelqu'un voulais voir les logs du Shadermod de optifine:

    Code (cpp):
    [Shaders] ShadersMod version: 2.4.12
    [Shaders] OpenGL Version: 4.0.0 - Build 10.18.10.3308
    [Shaders] Vendor:  Intel
    [Shaders] Renderer: Intel(R) HD Graphics
    [Shaders] Capabilities:  2.0  2.1  3.0  3.2  4.0
    [Shaders] GL_MAX_DRAW_BUFFERS: 8
    [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
    [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
    [Shaders] Load ShadersMod configuration.
    [Shaders] No shaderpack loaded.
    [Shaders] Loaded shaderpack: DocteurDreads Shaders v02 - Low
    [Shaders] allocateTextureMap 4 1024 512
    [Shaders] Program loaded: gbuffers_basic
    [Shaders] Program loaded: gbuffers_textured
    [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
    WARNING: 0:15: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:15: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:15: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] Program loaded: gbuffers_textured_lit
    [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
    WARNING: 0:106: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] gnormal format: RGB16
    [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
    WARNING: 0:49: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:62: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] Program loaded: gbuffers_terrain
    [Shaders] Shader info log: /shaders/gbuffers_water.vsh
    WARNING: 0:57: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] Shader info log: /shaders/gbuffers_water.fsh
    WARNING: 0:43: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:43: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:43: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:80: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:80: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:80: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:89: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:89: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:89: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] Program loaded: gbuffers_water
    [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
    WARNING: 0:44: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:54: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:54: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] Program loaded: gbuffers_entities
    [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
    WARNING: 0:35: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:35: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:35: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:47: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:54: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] Program loaded: gbuffers_hand
    [Shaders] Program loaded: gbuffers_weather
    [Shaders][SEVERE] Error compiling vertex shader: /shaders/composite.vsh
    [Shaders] Shader info log: /shaders/composite.vsh
    ERROR: 0:23: 'const 4-component vector of int' : cannot declare arrays of this qualifier
    ERROR: 0:54: 'const 4-component vector of int' : cannot declare arrays of this qualifier
    ERROR: 0:134: 'ToD' : undeclared identifier
    ERROR: 0:134: 'ToD' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:134: '=' :  cannot convert from 'float' to '4-component vector of int'
    ERROR: 0:135: 'ToD' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:135: '=' :  cannot convert from 'float' to '4-component vector of int'
    WARNING: 0:137: Only GLSL version > 110 allows postfix "F" or "f" for float
    ERROR: 0:141: 'ToD2' : undeclared identifier
    ERROR: 0:141: 'ToD2' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:141: '=' :  cannot convert from 'float' to '4-component vector of int'
    ERROR: 0:142: 'ToD2' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:142: '=' :  cannot convert from 'float' to '4-component vector of int'
    WARNING: 0:144: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] AO Level: 0.85f
    [Shaders] Shadow map resolution: 256
    [Shaders] Shadow map distance: 20.0f
    [Shaders] Sun path rotation: -15.0f
    [Shaders] gdepth format: R8
    [Shaders] Shadow map interval size: 4.0f
    [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite.fsh
    [Shaders] Shader info log: /shaders/composite.fsh
    WARNING: 0:13: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:15: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:38: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:46: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:122: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:122: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:140: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:140: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:141: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:141: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:142: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:142: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:143: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:143: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:144: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:144: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:145: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:145: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:146: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:146: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:147: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:147: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:148: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:148: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:149: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:149: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:150: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:150: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:151: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:151: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:152: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:152: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:153: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:153: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:154: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:154: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:155: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:155: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:156: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:156: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:157: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:157: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:158: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:158: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:164: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:164: Only GLSL version > 110 allows postfix "F" or "f" for float
    ERROR: 0:140: 'const 2-component vector of float' : cannot declare arrays of this qualifier
    WARNING: 0:191: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:191: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:191: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:191: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:197: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:197: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:197: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:230: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:230: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:230: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:230: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:230: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:230: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:230: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:232: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:241: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:258: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:259: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders][SEVERE] Error linking program: 18
    [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
    Attached vertex shader is not compiled.


    [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
    [Shaders][SEVERE] Error compiling vertex shader: /shaders/composite1.vsh
    [Shaders] Shader info log: /shaders/composite1.vsh
    ERROR: 0:13: 'const 4-component vector of int' : cannot declare arrays of this qualifier
    ERROR: 0:44: 'const 4-component vector of int' : cannot declare arrays of this qualifier
    ERROR: 0:96: 'ToD' : undeclared identifier
    ERROR: 0:96: 'ToD' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:96: '=' :  cannot convert from 'float' to '4-component vector of int'
    ERROR: 0:97: 'ToD' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:97: '=' :  cannot convert from 'float' to '4-component vector of int'
    WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
    ERROR: 0:102: 'ToD2' : undeclared identifier
    ERROR: 0:102: 'ToD2' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:102: '=' :  cannot convert from 'float' to '4-component vector of int'
    ERROR: 0:103: 'ToD2' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:103: '=' :  cannot convert from 'float' to '4-component vector of int'
    WARNING: 0:105: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] Shader info log: /shaders/composite1.fsh
    WARNING: 0:141: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:141: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:141: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders][SEVERE] Error linking program: 18
    [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
    Attached vertex shader is not compiled.


    [Shaders][SEVERE] [Shaders] Error: Invalid program "composite1"
    [Shaders][SEVERE] Error compiling vertex shader: /shaders/final.vsh
    [Shaders] Shader info log: /shaders/final.vsh
    ERROR: 0:13: 'const 4-component vector of int' : cannot declare arrays of this qualifier
    ERROR: 0:42: 'const 4-component vector of int' : cannot declare arrays of this qualifier
    ERROR: 0:85: 'ToD' : undeclared identifier
    ERROR: 0:85: 'ToD' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:85: '=' :  cannot convert from 'float' to '4-component vector of int'
    ERROR: 0:86: 'ToD' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:86: '=' :  cannot convert from 'float' to '4-component vector of int'
    WARNING: 0:88: Only GLSL version > 110 allows postfix "F" or "f" for float
    ERROR: 0:90: 'ToD2' : undeclared identifier
    ERROR: 0:90: 'ToD2' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:90: '=' :  cannot convert from 'float' to '4-component vector of int'
    ERROR: 0:91: 'ToD2' :  left of '[' is not of type array, matrix, or vector
    ERROR: 0:91: '=' :  cannot convert from 'float' to '4-component vector of int'
    WARNING: 0:93: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
    [Shaders] Shader info log: /shaders/final.fsh
    WARNING: 0:110: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:110: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:110: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:115: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:115: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:115: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:116: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:116: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:139: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:139: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:140: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:140: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:141: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:141: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:142: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:142: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:143: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:143: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:144: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:144: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:145: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:145: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:146: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:146: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:147: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:147: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:148: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:148: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:149: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:149: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:150: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:150: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:151: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:151: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:152: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:152: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:153: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:153: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:154: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:154: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:155: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:155: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:156: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:156: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:157: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:157: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:158: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:158: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
    ERROR: 0:261: 'const 3-component vector of float' : cannot declare arrays of this qualifier
    WARNING: 0:287: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:287: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:287: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:287: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:287: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:287: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:294: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:382: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:382: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:388: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:388: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:393: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:393: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:398: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:398: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:403: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:403: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:408: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:408: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:413: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:413: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:444: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:444: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:444: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:604: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:605: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:606: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:609: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:612: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:612: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:612: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:612: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:612: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:613: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:613: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:613: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:613: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:613: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:615: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:616: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:617: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:619: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:674: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:674: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:675: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:676: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:677: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:686: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:692: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:692: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:693: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:694: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:695: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:703: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:710: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:711: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:712: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders][SEVERE] Error linking program: 18
    [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
    Attached fragment shader is not compiled.


    [Shaders][SEVERE] [Shaders] Error: Invalid program "final"
    [Shaders] Shader info log: /shaders/shadow.vsh
    WARNING: 0:18: Only GLSL version > 110 allows postfix "F" or "f" for float
    WARNING: 0:19: Only GLSL version > 110 allows postfix "F" or "f" for float


    [Shaders] Program loaded: shadow
    [Shaders] usedColorBuffers: 8
    [Shaders] usedDepthBuffers: 3
    [Shaders] usedShadowColorBuffers: 0
    [Shaders] usedShadowDepthBuffers: 1
    [Shaders] usedColorAttachs: 8
    [Shaders] usedDrawBuffers: 3
    [Shaders] Framebuffer created.
    [Shaders] Shadow framebuffer created.
    [Shaders] Reset world renderers
    [Shaders] Reset model renderers
    [Shaders] Save ShadersMod configuration.
     
    #7 ZitroTech, 20 Juil 2016
    Dernière édition par un modérateur: 21 Juil 2016
  8. Calambiel

    Calambiel Résident de l'End

    Inscrit:
    5 Août 2014
    Messages:
    6 595
    Points:
    229
    @ZitroTech les doubles post sont interdits, je fusionne pour cette fois

    Tu dis que cela marchait en 1.8, mais est-ce toujours le cas si tu reviens dans d'anciennes versions ?
     
  9. ZitroTech

    ZitroTech Nouveau

    Inscrit:
    20 Juil 2016
    Messages:
    6
    Points:
    0
    Sexe:
    Homme
    Non j'essaye en 1.8 cela fonctionne pas. J'ai chercher un peu et je suis tombé sur un forum en anglais, le mec avait le même problème. Puisqu'il était sur WIndows 10, il est retourner sous windows 8.1 et cela a fonctionner. Peut-être que si je retourne sous windows 10 cela va fonctionner à cause de la version et/ou compabilité de ma carte graphique que je vien tous juste de réinstaller. Mais je crois oublié les shaders si faut que je retourne sous windows 10 car j'aime pas Windows 10 sinon je tente de retourner sous 7 ce qui me plairais bien.
     
  10. Calambiel

    Calambiel Résident de l'End

    Inscrit:
    5 Août 2014
    Messages:
    6 595
    Points:
    229
    La changement d'OS cause des problèmes chez pas mal de personnes en effet.

    Il est probable que ton driver ne soit pas compatible totalement avec certaines OS, mais que comme il peut s'agir d'un custom créé par le fabriquant du pc, il refuse de le mettre à jour.

    Peux-tu vérifier sur le site du fabriquant qu'il n'existe pas une mise à jour ou que la version de base est compatible avec l'OS ?
     
  11. JPHL

    JPHL Bûcheron

    Inscrit:
    8 Juil 2016
    Messages:
    130
    Points:
    91
    Sexe:
    Homme
    Franchement, achètes toi au moins une vraie carte graphique (au moins une nVidia de la serie geforce gt à 50 €) car franchement, intel hd graphics, en family edition, ça ne vaut vraiment rien...
     
  12. ZitroTech

    ZitroTech Nouveau

    Inscrit:
    20 Juil 2016
    Messages:
    6
    Points:
    0
    Sexe:
    Homme
    Je suis entrain de changer d'os et @JPHL jai un portable et cette carte graphique me convient pour l'instant MrFranchement... Au pire passe moi l'argent et on verra je suis pas venu ici pour me faire dire de changer des composants sur mon pc...


    EDIT: @Calambiel je suis retourner sous windows 7 et cela ne fonctionne pas mais je crois savoir pourquoi cela fonctionnait sur windows 10: DirectX 12 ou quelque chose comme sa car mon driver de carte graphique existe sous windows 7 et windows 8.1 seulement.. Mais bon, les shaders sont optionnel donc je vais m'arrêter ici ce n'est pas grave mais merci quand même de tes réponse :smile:
     
    #12 ZitroTech, 21 Juil 2016
    Dernière édition: 23 Juil 2016
  13. Cub33k

    Cub33k Bûcheron

    Inscrit:
    29 Juil 2014
    Messages:
    247
    Points:
    123
    Sexe:
    Homme

    On ne peut pas changer la carte graphique d'un PC portable, malheureusement, seuls quelques PC portables très rares peuvent, mais c'est autour des 3000 euros ces trucs.

    Et pour répondre, tu ne peux pas espérer grand chose d'une Intel, avant j'avais une HD Graphics 3000 et même avec ça aucun shader ne passait, et je pense que ta carte graphique est plus basse que moi, malheureusement je crains pour toi que niveau shader c'est mort. Il faut vraiment un truc qui donne quelque chose, pour un portable au moins prendre un avec une carte graphique dédiée, car les cartes graphiques intégrées (comme la tienne) ne servent qu'à afficher Windows et quelques jeux qui ne demandent rien niveau graphismes.
     
  14. PetitChachat

    PetitChachat Enter the World

    Inscrit:
    2 Juil 2016
    Messages:
    25
    Points:
    1
    Sexe:
    Homme
    Peut etre que en mettant a jour le pilote de la carte graphique avec une recherche en ligne par le systeme windows, ca marchera :/
     
  15. JPHL

    JPHL Bûcheron

    Inscrit:
    8 Juil 2016
    Messages:
    130
    Points:
    91
    Sexe:
    Homme
    Bon, si ça peut de faire plaisir de jouer avec 20 images par secondes, je comprends...

    ps : 'fallait dire que t'avais un ordi portable...
     

Partager cette page