Code (cpp):
package com.arthur.mod.Structure;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityList;
import net.minecraft.init.Blocks;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import com.arthur.mod.Block.BlockMod;
import com.sun.xml.internal.stream.Entity;
public class Structure1
{
public boolean genrate(World world, Random random, BlockPos pos)
{
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
if(world.getBlockState(new BlockPos(i, j-1, k)) == Blocks.grass.getDefaultState() && world.isAirBlock(new BlockPos(i, j+12, k)))
{
world.setBlockState(new BlockPos(i+0, j+0, k+0), Blocks.grass.getDefaultState());;
world.setBlockState(new BlockPos(i+1, j+0, k+0), Blocks.grass.getDefaultState());;
world.setBlockState(new BlockPos(i+2, j+0, k+0), Blocks.grass.getDefaultState());;
world.setBlockState(new BlockPos(i+3, j+0, k+0), Blocks.grass.getDefaultState());;
world.setBlockState(new BlockPos(i+4, j+0, k+0), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+5, j+0, k+0), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+6, j+0, k+0), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+7, j+0, k+0), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+8, j+0, k+0), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+9, j+0, k+0), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+10, j+0, k+0), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+0, j+0, k+1), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+1, j+0, k+1), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+2, j+0, k+1), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+0, k+1), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+0, k+1), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+5, j+0, k+1), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+0, k+1), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+7, j+0, k+1), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+0, k+1), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+0, k+1), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+10, j+0, k+1), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+0, j+0, k+2), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+1, j+0, k+2), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+2, j+0, k+2), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+0, k+2), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+0, k+2), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+0, k+2), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+0, k+2), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+0, k+2), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+0, k+2), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+0, k+2), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+10, j+0, k+2), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+0, j+0, k+3), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+1, j+0, k+3), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+2, j+0, k+3), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+0, k+3), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+0, k+3), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+0, k+3), Blocks.glowstone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+0, k+3), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+0, k+3), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+0, k+3), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+0, k+3), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+10, j+0, k+3), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+0, j+0, k+4), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+1, j+0, k+4), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+2, j+0, k+4), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+0, k+4), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+0, k+4), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+0, k+4), Blocks.glowstone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+0, k+4), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+0, k+4), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+0, k+4), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+0, k+4), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+10, j+0, k+4), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+0, j+0, k+5), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+1, j+0, k+5), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+2, j+0, k+5), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+0, k+5), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+0, k+5), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+0, k+5), Blocks.glowstone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+0, k+5), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+0, k+5), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+0, k+5), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+0, k+5), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+10, j+0, k+5), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+0, j+0, k+6), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+1, j+0, k+6), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+2, j+0, k+6), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+0, k+6), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+0, k+6), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+0, k+6), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+0, k+6), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+0, k+6), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+0, k+6), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+0, k+6), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+10, j+0, k+6), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+0, j+0, k+7), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+1, j+0, k+7), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+2, j+0, k+7), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+0, k+7), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+0, k+7), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+0, k+7), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+0, k+7), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+0, k+7), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+0, k+7), Blocks.planks.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+0, k+7), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+10, j+0, k+7), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+0, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+1, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+2, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+3, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+4, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+5, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+6, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+7, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+8, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+9, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+10, j+0, k+8), Blocks.grass.getDefaultState());
world.setBlockState(new BlockPos(i+1, j+1, k+0), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+1, k+0), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+1, k+0), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+7, j+1, k+0), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+8, j+1, k+0), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+1, k+0), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+10, j+1, k+0), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+1, k+1), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+1, k+1), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+1, k+1), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+1, k+1), Blocks.stone_brick_stairs.getStateFromMeta(6), 3);
world.setBlockState(new BlockPos(i+5, j+1, k+1), Blocks.spruce_door.getStateFromMeta(3), 3);
world.setBlockState(new BlockPos(i+6, j+1, k+1), Blocks.stone_brick_stairs.getStateFromMeta(6), 3);
world.setBlockState(new BlockPos(i+7, j+1, k+1), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+1, k+1), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+9, j+1, k+1), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+10, j+1, k+1), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+1, k+2), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+1, k+2), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+1, k+2), Blocks.wall_sign.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+8, j+1, k+2), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+0, j+1, k+3), Blocks.red_flower.getStateFromMeta(8), 3);
world.setBlockState(new BlockPos(i+1, j+1, k+3), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+1, k+3), Blocks.stone_brick_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+1, k+3), Blocks.spruce_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+5, j+1, k+3), Blocks.carpet.getStateFromMeta(14), 3);
world.setBlockState(new BlockPos(i+7, j+1, k+3), Blocks.spruce_stairs.getStateFromMeta(4), 3);
world.setBlockState(new BlockPos(i+8, j+1, k+3), Blocks.stone_brick_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+9, j+1, k+3), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+1, k+4), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+1, k+4), Blocks.spruce_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+5, j+1, k+4), Blocks.carpet.getStateFromMeta(14), 3);
world.setBlockState(new BlockPos(i+7, j+1, k+4), Blocks.spruce_stairs.getStateFromMeta(4), 3);
world.setBlockState(new BlockPos(i+8, j+1, k+4), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+10, j+1, k+4), Blocks.mob_spawner.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+1, k+5), Blocks.stone_brick_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+1, k+5), Blocks.wall_sign.getStateFromMeta(3), 3);
world.setBlockState(new BlockPos(i+5, j+1, k+5), Blocks.carpet.getStateFromMeta(14), 3);
world.setBlockState(new BlockPos(i+8, j+1, k+5), Blocks.stone_brick_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+9, j+1, k+5), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+1, k+6), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+1, k+6), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+1, k+6), Blocks.ladder.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+7, j+1, k+6), Blocks.cauldron.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+8, j+1, k+6), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+1, k+6), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+10, j+1, k+6), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+1, k+7), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+1, k+7), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+1, k+7), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+1, k+7), Blocks.stone_brick_stairs.getStateFromMeta(3), 3);
world.setBlockState(new BlockPos(i+5, j+1, k+7), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+1, k+7), Blocks.stone_brick_stairs.getStateFromMeta(3), 3);
world.setBlockState(new BlockPos(i+7, j+1, k+7), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+1, k+7), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+9, j+1, k+7), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+10, j+1, k+7), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+0, j+1, k+8), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+1, k+8), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+1, k+8), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+1, k+8), Blocks.yellow_flower.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+1, k+8), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+8, j+1, k+8), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+1, k+8), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+10, j+1, k+8), Blocks.tallgrass.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+2, k+0), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+2, k+0), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+1, j+2, k+1), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+2, k+1), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+2, k+1), Blocks.oak_fence_gate.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+2, k+1), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+2, k+1), Blocks.spruce_door.getStateFromMeta(8), 3);
world.setBlockState(new BlockPos(i+6, j+2, k+1), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+2, k+1), Blocks.oak_fence_gate.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+8, j+2, k+1), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+9, j+2, k+1), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+2, k+2), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+2, k+2), Blocks.torch.getStateFromMeta(3), 3);
world.setBlockState(new BlockPos(i+6, j+2, k+2), Blocks.torch.getStateFromMeta(3), 3);
world.setBlockState(new BlockPos(i+8, j+2, k+2), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+2, k+3), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+2, k+3), Blocks.flower_pot.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+2, k+3), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+2, k+4), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+2, k+4), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+2, k+5), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+2, k+5), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+2, k+6), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+2, k+6), Blocks.ladder.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+7, j+2, k+6), Blocks.lever.getStateFromMeta(10), 3);
world.setBlockState(new BlockPos(i+8, j+2, k+6), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+1, j+2, k+7), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+2, k+7), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+2, k+7), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+2, k+7), Blocks.oak_fence_gate.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+5, j+2, k+7), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+2, k+7), Blocks.oak_fence_gate.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+7, j+2, k+7), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+2, k+7), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+9, j+2, k+7), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+2, k+8), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+2, k+8), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+1, j+3, k+0), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+3, k+0), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+3, k+0), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+3, k+0), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+3, k+0), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+3, k+0), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+0, j+3, k+1), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+1, j+3, k+1), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+3, k+1), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+3, k+1), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+3, k+1), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+3, k+1), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+3, k+1), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+3, k+1), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+3, k+1), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+9, j+3, k+1), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+10, j+3, k+1), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+3, k+2), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+3, k+2), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+3, k+2), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+4, j+3, k+2), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+5, j+3, k+2), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+6, j+3, k+2), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+7, j+3, k+2), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+8, j+3, k+2), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+3, k+2), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+3, k+3), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+3, k+3), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+3, k+3), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+4, j+3, k+3), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+5, j+3, k+3), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+6, j+3, k+3), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+7, j+3, k+3), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+8, j+3, k+3), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+3, k+3), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+3, k+4), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+3, k+4), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+3, k+4), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+4, j+3, k+4), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+5, j+3, k+4), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+6, j+3, k+4), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+7, j+3, k+4), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+8, j+3, k+4), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+3, k+4), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+3, k+5), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+3, k+5), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+3, k+5), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+4, j+3, k+5), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+5, j+3, k+5), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+6, j+3, k+5), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+7, j+3, k+5), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+8, j+3, k+5), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+3, k+5), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+3, k+6), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+3, k+6), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+3, k+6), Blocks.ladder.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+4, j+3, k+6), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+5, j+3, k+6), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+6, j+3, k+6), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+7, j+3, k+6), Blocks.stone_slab.getStateFromMeta(9), 3);
world.setBlockState(new BlockPos(i+8, j+3, k+6), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+3, k+6), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+0, j+3, k+7), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+1, j+3, k+7), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+3, k+7), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+3, k+7), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+3, k+7), Blocks.stone_brick_stairs.getStateFromMeta(7), 3);
world.setBlockState(new BlockPos(i+5, j+3, k+7), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+3, k+7), Blocks.stone_brick_stairs.getStateFromMeta(7), 3);
world.setBlockState(new BlockPos(i+7, j+3, k+7), Blocks.stonebrick.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+3, k+7), Blocks.log.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+9, j+3, k+7), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+10, j+3, k+7), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+1, j+3, k+8), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+3, k+8), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+3, k+8), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+3, k+8), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+3, k+8), Blocks.cobblestone_wall.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+3, k+8), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+9, j+3, k+8), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+4, k+0), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+4, k+0), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+4, k+0), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+5, j+4, k+0), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+6, j+4, k+0), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+7, j+4, k+0), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+8, j+4, k+0), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+1, j+4, k+1), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+4, k+1), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+4, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+4, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+4, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+4, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+4, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+4, k+1), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+9, j+4, k+1), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+4, k+2), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+4, k+2), Blocks.mob_spawner.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+4, k+2), BlockMod.amazonite.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+4, k+2), Blocks.bed.getStateFromMeta(3), 3);
world.setBlockState(new BlockPos(i+7, j+4, k+2), Blocks.bed.getStateFromMeta(11), 3);
world.setBlockState(new BlockPos(i+8, j+4, k+2), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+2, j+4, k+3), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+4, k+3), BlockMod.amazoniteblock.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+4, k+3), Blocks.bookshelf.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+4, k+3), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+2, j+4, k+4), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+8, j+4, k+4), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+2, j+4, k+5), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+7, j+4, k+5), Blocks.wall_sign.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+8, j+4, k+5), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+2, j+4, k+6), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+4, k+6), Blocks.ladder.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+7, j+4, k+6), Blocks.oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+4, k+6), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+1, j+4, k+7), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+4, k+7), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+4, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+4, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+4, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+4, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+4, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+4, k+7), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+9, j+4, k+7), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+4, k+8), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+4, k+8), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+4, k+8), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+5, j+4, k+8), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+6, j+4, k+8), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+7, j+4, k+8), Blocks.stone_slab.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+8, j+4, k+8), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+2, j+5, k+0), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+5, k+0), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+5, k+1), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+5, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+5, k+1), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+5, k+1), Blocks.spruce_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+5, k+1), Blocks.spruce_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+5, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+5, k+1), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+5, k+2), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+5, k+2), BlockMod.amazonite.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+5, k+2), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+5, k+3), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+5, k+3), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+5, k+4), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+5, k+4), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+5, k+5), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+5, k+5), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+5, k+6), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+5, k+6), Blocks.ladder.getStateFromMeta(2), 3);
world.setBlockState(new BlockPos(i+8, j+5, k+6), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+2, j+5, k+7), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+5, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+5, k+7), Blocks.spruce_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+5, k+7), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+5, k+7), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+5, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+5, k+7), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+2, j+5, k+8), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+8, j+5, k+8), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+7, j+6, k+0), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+2, j+6, k+1), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+6, k+1), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+4, j+6, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+6, k+1), Blocks.oak_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+6, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+6, k+1), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+8, j+6, k+1), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+6, k+2), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+7, j+6, k+2), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+6, k+3), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+7, j+6, k+3), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+6, k+4), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+7, j+6, k+4), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+6, k+5), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+7, j+6, k+5), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+6, k+6), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+7, j+6, k+6), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+2, j+6, k+7), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+6, k+7), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+4, j+6, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+6, k+7), Blocks.spruce_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+6, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+6, k+7), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+8, j+6, k+7), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+6, k+8), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+7, j+6, k+8), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+7, k+0), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+7, k+0), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+7, k+1), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+7, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+7, k+1), Blocks.spruce_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+7, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+7, k+1), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+7, k+2), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+7, k+2), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+7, k+3), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+7, k+3), Blocks.web.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+7, k+3), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+7, k+4), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+7, k+4), Blocks.web.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+7, k+4), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+7, k+5), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+7, k+5), Blocks.web.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+7, k+5), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+7, k+6), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+7, k+6), Blocks.torch.getStateFromMeta(4), 3);
world.setBlockState(new BlockPos(i+6, j+7, k+6), Blocks.torch.getStateFromMeta(4), 3);
world.setBlockState(new BlockPos(i+7, j+7, k+6), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+3, j+7, k+7), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+7, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+7, k+7), Blocks.spruce_fence.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+7, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+7, k+7), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+3, j+7, k+8), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+7, j+7, k+8), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+8, k+0), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+6, j+8, k+0), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+8, k+1), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+8, k+1), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+5, j+8, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+8, k+1), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+7, j+8, k+1), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+8, k+2), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+6, j+8, k+2), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+4, j+8, k+3), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+6, j+8, k+3), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+4, j+8, k+4), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+6, j+8, k+4), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+4, j+8, k+5), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+6, j+8, k+5), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+4, j+8, k+6), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+6, j+8, k+6), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+3, j+8, k+7), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+8, k+7), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+5, j+8, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+8, k+7), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+7, j+8, k+7), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+8, k+8), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+6, j+8, k+8), Blocks.planks.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+4, j+9, k+0), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+9, k+0), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+9, k+1), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+9, k+1), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+9, k+1), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+9, k+2), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+9, k+2), Blocks.web.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+9, k+2), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+9, k+3), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+9, k+3), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+9, k+4), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+9, k+4), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+9, k+5), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+9, k+5), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+9, k+6), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+9, k+6), Blocks.web.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+9, k+6), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+4, j+9, k+7), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+9, k+7), Blocks.wool.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+9, k+7), Blocks.cobblestone.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+4, j+9, k+8), Blocks.dark_oak_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+6, j+9, k+8), Blocks.dark_oak_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+5, j+10, k+0), Blocks.stone_slab.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+4, j+10, k+1), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+10, k+1), Blocks.stone_slab.getStateFromMeta(11), 3);
world.setBlockState(new BlockPos(i+6, j+10, k+1), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+5, j+10, k+2), Blocks.stone_slab.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+5, j+10, k+3), Blocks.stone_slab.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+5, j+10, k+4), Blocks.stone_slab.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+5, j+10, k+5), Blocks.stone_slab.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+5, j+10, k+6), Blocks.stone_slab.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+4, j+10, k+7), Blocks.stone_stairs.getStateFromMeta(0), 3);
world.setBlockState(new BlockPos(i+5, j+10, k+7), Blocks.stone_slab.getStateFromMeta(11), 3);
world.setBlockState(new BlockPos(i+6, j+10, k+7), Blocks.stone_stairs.getStateFromMeta(1), 3);
world.setBlockState(new BlockPos(i+5, j+10, k+8), Blocks.stone_slab.getStateFromMeta(5), 3);
world.setBlockState(new BlockPos(i+5, j+11, k+1), Blocks.stone_slab.getStateFromMeta(3), 3);
world.setBlockState(new BlockPos(i+5, j+11, k+7), Blocks.stone_slab.getStateFromMeta(3), 3);
net.minecraft.entity.Entity sentity0=EntityList.createEntityByName("Painting",world);
if (sentity0!=null){
sentity0.setLocationAndAngles(i+7.96875,j+2.5,k+4.5,world.rand.nextFloat()*360F,0);
world.spawnEntityInWorld(sentity0);
}
return false;
}
return false;
}
}
Mon "WorldGeneration"